Re: Gallery Topic (post your favorite work, or WIP's)
I'd lower the gun a bit, but for the most part that's very nice. I'm not sure if you can set up animation constraints/controllers in gmax like you can in 3ds, but you should look into it.
December 29th, 2007, 09:37 AM
Disaster
Re: Gallery Topic (post your favorite work, or WIP's)
looks pretty good, like lag said im not sure if you can do all the fancy crap in gmax. I tried to learn and i failed. Hopefully you will be better off
December 29th, 2007, 11:08 AM
Love De Lux
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by teh lag
I'd lower the gun a bit, but for the most part that's very nice. I'm not sure if you can set up animation constraints/controllers in gmax like you can in 3ds, but you should look into it.
Thanks,
Yeah there's the constraints/controllers thingy...:raise: but I need to mess arround more with them, I don't understand them very well at the moment :lol:
December 29th, 2007, 11:11 AM
Hunter
Re: Gallery Topic (post your favorite work, or WIP's)
(Above) "We're sorry, this video is no longer available."
[edit] It is now working :D
December 29th, 2007, 11:14 AM
Disaster
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by Love De Lux
Thanks,
Yeah there's the constraints/controllers thingy...:raise: but I need to mess arround more with them, I don't understand them very well at the moment :lol:
lawl, i dont even know what they are
December 29th, 2007, 11:17 AM
Patrickssj6
Re: Gallery Topic (post your favorite work, or WIP's)
You have to wait a few seconds...
Looks good but the end is a bit to mechanic...add some random modifier in there to make him more human and not like a robot. :D
December 29th, 2007, 11:19 AM
teh lag
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by Love De Lux
Thanks,
Yeah there's the constraints/controllers thingy...:raise: but I need to mess arround more with them, I don't understand them very well at the moment :lol:
From that vid it looks like you should give attention to smoothing out your motions. There's a sortof interrupted flow of movement between bringing the rifle up and then moving it to the final position. Again, I'm unsure how much control GMAX gives you, but it's something to focus on. If you figure out the curve editor, it'll be very useful for that purpose. Managing time between keyframes is also important - if you space apart movement-only and rotation-only frames in places where you might normally have them at the same time location you can get much more fluid motion without necessarily slowing down or speeding up your animation.
Quote:
Originally Posted by disaster
lawl, i dont even know what they are
Epicly useful post there.
December 29th, 2007, 03:16 PM
Terror(NO)More
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by Timo
A massive cliff with a massive waterfall! ;p
Yes Timo is right do massive waterfall on the cliff side. Then you can have that being what fills the areas with water thats not to deep but enough to give it a fun filled look.
December 29th, 2007, 03:20 PM
Terror(NO)More
Re: Gallery Topic (post your favorite work, or WIP's)
Also Love De Lux, we see how it would look in first person show us the animation in 3rd person view. Please :] thx
December 29th, 2007, 05:31 PM
teh lag
Re: Gallery Topic (post your favorite work, or WIP's)
Quote:
Originally Posted by Terror(NO)More
Also Love De Lux, we see how it would look in first person show us the animation in 3rd person view. Please :] thx
What would that do? FP anims are FIRST person. It's irrelivant what it looks like in third person.