Re: [Gallery] Chains Scribbles
The left arm is way too blurred, and does not look like movement at all, and the right arm is too sharp, it looks like the image was cut out with scissors there. The motion blur isn't constant with the whole body, and doesn't make sense in the places its in. Also, I'd say you still need to work on your poses. All of the positions you paint your characters in seem very awkward and unnatural, and the perspective will be completely different in certain areas. Hope this advice helps, good luck.
Re: [Gallery] Chains Scribbles
Mo-blur or radial blur the whole limb or joint for movement. Never just smudge or blur the edges of something that's moving, it looks fucking awful.
The Elite on the left still looks like a Brute, by the way. I had to look twice to realise it wasn't. Elite skin is generally dark grey or brown and very scaly, whereas Brutes are more or less overgrown alien apes. The muscles are totally different, too. Brutes have huge lumps of the stuff, and Elites are very lanky with wiry muscle. Don't mix this stuff up, or it becomes impossible to tell which is which.
Re: [Gallery] Chains Scribbles
I thought it was a brute until I started reading the comments :nsmug:
Re: [Gallery] Chains Scribbles
Ok, I will add more blur to the arms, i will lanky up the arms a bit, but on the skin tone, its going grey scale, was playing to add hues and saturation for color once done with it.
Re: [Gallery] Chains Scribbles
no, you will not add blurr to the arms.
Stop blurring, stop sharpening, stop all that. Leave the filters panel alone too, it's not helping.
You also seem to be using the one brush for everything, if you are, stop that.
Your images seem to have a low dpi for your images, and your paintings are incredibly small.
The tones don't make much sense at all, the lighting and shading is negating itself and the overal style and design of everything seems like random objects flung together, with not much thought about adjascent and perpendicular angles or topographical flow.
All in all it's improvement, but you haven't really prgressed to me, you've really just got better at the same thing you allways have been doing.
Re: [Gallery] Chains Scribbles
Started on this today, even though I have a week deadline:
http://i305.photobucket.com/albums/n...fensivec-1.png
Edit- the white box is for the ship I am going to paint.
Re: [Gallery] Chains Scribbles
Interesting start, but I'd suggest giving the background more depth to it. Right now, with the absence of pure black, it feels like a very flat version of space. Also, it would look nice to improve the detail on the purplish nebula you have going there.
Re: [Gallery] Chains Scribbles
What he said. Add some lighting to the nebula, they're clouds of gas. They look like clouds, smoke, so on and so forth. They react to light in much the same way as smoke does, for that matter. Right now there's barely any contrast or detail in the lighting, it should look almost fluffy.
Re: [Gallery] Chains Scribbles
The planet in the background is not round at all.. Planets are spheres. The nebula's need to look more puffy, and larger differential in color.
This is a fine example. The outside is like a mist of purple smoke, while the inside, is blue, where nuclear fusion is beginning. http://objsam.files.wordpress.com/20...cw49_04lrg.jpg
Re: [Gallery] Chains Scribbles
Quote:
Originally Posted by
Newbkilla
The planet in the background is not round at all.. Planets are spheres. The nebula's need to look more puffy, and larger differential in color.
This is a fine example. The outside is like a mist of purple smoke, while the inside, is blue, where nuclear fusion is beginning.
http://objsam.files.wordpress.com/20...cw49_04lrg.jpg
Planets aren't always perfect spheres. Ours is a squashed sphere http://sa.tweek.us/emots/images/emot-science.gif