Ok... i have to point out this obvious observation...
That wasn't just obvious... that was Painfully Obvious!. so painfully obvious that it had to be said because everyone else was thinking it! lol
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Ok... i have to point out this obvious observation...
That wasn't just obvious... that was Painfully Obvious!. so painfully obvious that it had to be said because everyone else was thinking it! lol
^ i am temped to directly tell you to stop posting because you keep posting obvious stuff that's off-topic anyway /rant
anyway another idea
-being able to define an "environment", e.g. like in halo 3 how objects can be placed on the elefant, maybe be able use a script like (create_environment_from *object*) so that we can place objects upon other objects without having to position them manually
hmmmmmm
objects_attach
objects_detach?
and aparently making a deveice machine elevator the same shape of your vehicle. and attaching it on when there's a driver makes anything inside it move like it should :D
please,
we are trying to create new ways of doing things, rather than use the old ways
and also maybe pre-game lobby?
-with things like a chat box that everyone can use
-voting?
also-also a new ingame chat function?
e.g. when you press "t" to talk to everyone you can type "name"/ to talk to a specific person
It would be nice to create our own Lobby for OS. Perhaps we could have OS contact a 24/7 server and contact that, then while ingame, go to x and x server thru menus?
well its a bit of a drag that the physics engine can't be updated or edited or replaced with a better 1 :(..... uhhhhh hmmmm..... how is the physics engine incorporated into the game?
the only reason i ask is...... how hard could it be to add some friction calculations to it?
seriously, have you read the first post and what Korn had to say about OS in that little section in the first post?
Well it might work, but it depends on the object you want to add friction to.
Only because, compared to ragdoll effects, that would be easy. Assuming you're adding it to a player, you would have to get the surface the player is on and set it from there, probably setting it all as custom globals within an os-only script.
I didn't read all 31 pages so forgive me if this was suggested, but would it be possible to unlock Sapien's function to make custom recorded animations?