finally finished with the chassis, now i have a full hull (just need to work on suspension now)
http://img382.imageshack.us/img382/6653/hullbackgt6.jpg
http://img382.imageshack.us/img382/6...llfrontrj3.jpg
Printable View
finally finished with the chassis, now i have a full hull (just need to work on suspension now)
http://img382.imageshack.us/img382/6653/hullbackgt6.jpg
http://img382.imageshack.us/img382/6...llfrontrj3.jpg
now i know, i may sound like a noob but nonplanar faces? what are those?
Correct me if i'm wrong, but I think that nonplanar faces results from hidden vertices on the line that are not connected to the neighboring polygon, right?
it is also caused by polygons that are bent on 3 axis's instead of 2, or are not Flat.
I already know of the errors in the last pics (dark ones).
http://img504.imageshack.us/img504/1...nefloorms5.jpg
http://img519.imageshack.us/img519/7...eneoverqr3.jpg
http://img504.imageshack.us/img504/7...enewallse3.jpg
http://img504.imageshack.us/img504/1...ecockedqs6.jpg
oh damn, sexy work.
I need some help guys. I'm skinning this chair that I modelled/uvwed, and I'm stuck. I've got the cloth for the main peices down, but I just can't get the rest. I've tried some brushed metal, but it just looks like washed out crap. Plastic looks retarded too. Can anyone give me some ideas, and tell me how I could go about using them in photoshop? Here's what I've got so far.
http://i67.photobucket.com/albums/h3...cgs/chair6.jpg
http://i67.photobucket.com/albums/h3...cgs/chair7.jpg
So low poly :/
it's a scenery object... it needs to be low poly.
Well, my computer chair has a matte black color on the bottom portion, and it looks a little grainy in a way. It also has a very faint shine to it. Perhaps you could try a matte black, grainy finish with a faint shine? Of course, if it has to be metal, that's fine, too. Or, you could just use the texure you have for the back of the chair, or turn it black and use it.