Re: So the upcoming CoD: MW2
Know what, I was gonna get the PC copy, I might as well just rent the 360 one now.
Yes, I bought ODST, but it is a 360 game, there is already a precedent for them to screw us over, I don't want to support a precedent for companies to stop using dedicated server modeled multiplayer on the PC.
Re: So the upcoming CoD: MW2
Where's the need for it in a shooter like CoD though? You can still invite friends to play or hold comps in games which already use matchmaking.
Re: So the upcoming CoD: MW2
Quote:
Originally Posted by
rossmum
Where's the need for it in a shooter like CoD though? You can still invite friends to play or hold comps in games which already use matchmaking.
But you can't see the ping of the group to determine how much it will lag, you can't kick someone, at least without majority vote (even though I don't know any MM games that let you do that), you have to debate about the next map instead of having the server admin make a map list to make the game go smooth, you have to add everyone you want to play with to your friends list instead of just joining the server that they are all in, servers allow you to have a larger community playing, with people hopping in and out to make/fill spaces, letting you play with more people then the max server size, dedicated servers add some permanence to the game, etc.
There are many reasons why dedicated servers are ideal over matchmaking.
Re: So the upcoming CoD: MW2
If Halo 3 PC was announced with no dedicated servers, you think this site wouldn't go flaming Bungie and boycotting the game?
We basically did it with that's half-assed game H2V.
Re: So the upcoming CoD: MW2
Ok, you know what?
I'm not concerned about the game. I never really played much COD4 multiplayer (although it was fun), and I probably wasn't going to play MW2's multiplayer anymore than I play multiplayer games right now (not too often, maybe once a week). So, I can't say I am going to be affected by this much. However, I still care.
I'm most concerned with the impact Activision's choice will have on PC gaming. If there are no complaints, other publishers will see this just as "oh, well, it worked for them and it benefits us!" so we could begin to see the decline in dedicated servers. Hopefully sales and Activision's image are hurt by this. We need it to be for the future of PC gaming. We are not consoles.
Re: So the upcoming CoD: MW2
Quote:
Originally Posted by
sdavis117
But you can't see the ping of the group to determine how much it will lag, you can't kick someone, at least without majority vote (even though I don't know any MM games that let you do that), you have to debate about the next map instead of having the server admin make a map list to make the game go smooth, you have to add everyone you want to play with to your friends list instead of just joining the server that they are all in, servers allow you to have a larger community playing, with people hopping in and out to make/fill spaces, letting you play with more people then the max server size, dedicated servers add some permanence to the game, etc.
There are many reasons why dedicated servers are ideal over matchmaking.
I would assume nobody would be dumb enough to create a matchmaking mode where it seeks out the servers with the highest pings. I also see fuck all kicking, map changing, or any other kind of intervention in most MW servers, so what's the difference when all is said and done?
Re: So the upcoming CoD: MW2
IM SO FUCKIN MAD AT INFINITY WARD AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH
*LITERALLY SHOVES A WHOLE FUCKING FIST AND FOREARM UP MY ASS*
ASSSSS FUUUUUUCK
Re: So the upcoming CoD: MW2
sorry admins i just have a tendency to imitate other posters hope thats okay!!
Re: So the upcoming CoD: MW2
Quote:
Originally Posted by
rossmum
I would assume nobody would be dumb enough to create a matchmaking mode where it seeks out the servers with the highest pings.
You haven't played many games with matchmaking, have you?
Quote:
I also see fuck all kicking, map changing, or any other kind of intervention in most MW servers, so what's the difference when all is said and done?
In MW servers, a single admin with Rcon can do all of that, in MW2 (with Matchmaking), it will take a general consensus (most likely) to be able to do anything.
Also Kolobus, take a chill pill. Save that arm for Activision (who I would assume is the real force behind this change).
Re: So the upcoming CoD: MW2
l4d, game of the year, had matchmaking