But I'm so lazyyyyy... :(
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Also normals aren't popping very well and definitely feel the spec/cos could use some work
It doesn't have a specular map and the normal isn't done yet.
save yourself wasting the effort and make a proper lowpoly :)
that's not what i ment with make your own lowpoly,
you can make the exact same thing with one third polycount.
unless you're planning to do a SHITTON of vertexpaint and vertex alpha blending, you're wasting an unholy amount of polies on that thing.
also i wouldn't consider that 'clean' topology.
quadrified, sure. clean? naw bro, it's more automatically generated stuff.
this issue is kind of exactly why people who are 'HURR ALL I DO IS ZBRUSH' piss me the hell off.
no ability to make a decent lowpoly.
i know this doesn't apply to you, so spend some time and make a PROPER lowpoly.
start with a plane or whatever, you know, actual polygon modelling stuff.
there's no way if i showed this to my AD he'd say 'good job paul'
he'd tell me to make a proper lowpoly.
i know this makes me sound like a harsh prick as usual, but the only excuse for this is being too lazy to make a proper lowpoly, or simply now knowing how to make a proper lowpoly.
since the 2nd doesn't apply to you, i'm going to have to conclude this is lazyness.
<3
Yeah. Neuro is right, you still could fix that up a lot. Look how flat the top of that rocky structure is and the amount of polys you put into it. Some of the angles do not have to look smooth with extra polygons.
I recommend using the retopology technique to build around your high poly.
Attachment 3035
http://steamcommunity.com/sharedfile...51&searchtext=
i made a shovel bitches, upvote the FUCK out of it.
it's currently in a state of being not very good, but i'm going to update it tomorrow.
http://cloud.steampowered.com/ugc/11...E0E9FB1BFB80A6
I hate making legit lowpolies. It makes me feel inferior and I never feel like it should be THAT lowpoly. I also make shit highpoly, so that's probably a better reason why....