I sort of agree with Teek. It seems boring, but I'm not sure gradients would help.
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I sort of agree with Teek. It seems boring, but I'm not sure gradients would help.
No more discussion of the warned posts. We won't have problems if you don't post lazy criticism like "it's a box". Posts like that only provoke backlash from other posters, whether or not that was the desired effect. Just remember to think about how your criticism will help and how others will react to it. When someone gives unconstructive criticism, don't prolong the issue: as I've said on page 1, keep discussion centered on people's work and not people's criticism. I won't be giving out warnings next time.
Like I said on HaloMaps, you need to learn how to save polygons and add detail in the texture. It's an OK model, but it just looks like an over detailed sp'laser that anybody else has made.
Cool. Not exactly what I had in mind, but close.
And like I said on Halomaps.
Quote:
--- Original message by: WMHunterTLS
I was going to save this until I had finished it. But I cba.
So this is what I have done so far. I will also be taking most detail out of the model and adding it to the texture before it goes in game. I modelling it High poly for rendering purposes.
Smash I think those hexagons need to be toned down considerably - as a background (in my opinion) it draws too much attention. Would text be put straight ontop, or would something be added in to make the text easy to read?
Personal, with the hexagons I would get rid of the glow, and make them a grey colour. Like they where on Z-Teams website.