Or it's because you don't want to get killed off and want to continue playing without the 12 second respawn time.
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Heres how the game should do it.
If you bail out when disabled, if you die on impact, or land in like the no-go zone, when you die it should credit the other player. If however you land on regular ground and can run around. Then they don't get the credit.
There was a reason the 2 jets on other team were 17 - 2, because whenever I hit them they bailed out. When they got me, I never bailed out.
Oh yeah Plague, how do you have 2,200 knife kills and only 2 hours usage? Its your highest kill weapon too.
lol he has 2 hours usage time, not 2000 hours. the 2000 is the number of kills.
Corrected.
Even still, the knifing animation takes how long?
fraction of a second, if the game takes account of how long you've had the weapon out.
Or am I getting this wrong, it's how long in total he's played?
In that case the answer is pretty damn simple, stat padding.
he has 2222 kills with the knife, according to battlelog. say each animation takes 3 seconds to complete.
2222*3 = 6666 seconds
6666 seconds / 60 = 111.1 minutes
111.1 minutes / 60 = 1.85 hours
makes sense to me vOv