Re: Open Sauce Ideas thread
I'm damn sure that the recorded animation code was completely ripped out of Custom edition (except for playing them). Although, I'm not sure where I heard this, but you can make recorded animations, just not with Sapien, and you'll have to place the x,y,z coordinates manually. I'm not even sure that works and thats 100% speculation, not sure.
Re: Open Sauce Ideas thread
You can make RAs with the current editing kit, you just cant move the units so theres movement in the RA.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
Masterz1337
You can make RAs with the current editing kit, you just cant move the units so theres movement in the RA.
This^
The code to read player input is gone, RA code is still there. I've tried binding keys and gamepad buttons to controls via the (bind) function, but it doesn't do anything when I try to move someone or something.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
p0lar_bear
This^
The code to read player input is gone, RA code is still there. I've tried binding keys and gamepad buttons to controls via the (bind) function, but it doesn't do anything when I try to move someone or something.
I had an idea for this, but it never really took off. I mapped out the majority of the recorded animation format, I believe it's possible to code something to dump the necessary data to a file based on ingame player movements using open sauce. Then you can merge the dumped data with the scenario tag using an externally created program. I don't see any reason why it wouldn't work, it's just a matter of locating the data in memory, most of which is already mapped in the OS source code.
Re: Open Sauce Ideas thread
Something that would be cool, is a fully functional Novint Falcon plugin.
Re: Open Sauce Ideas thread
I had an idea to play .avi files from Open Sauce a while ago, and then people could create hi-res animations if they desired.
I decided not to do it b/c I didnt think anyone would take advantage of it.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
Dwood
I had an idea to play .avi files from Open Sauce a while ago, and then people could create hi-res animations if they desired.
I decided not to do it b/c I didnt think anyone would take advantage of it.
You can play .bik files with a function that is in OS already, so there is no need for .avi playback functionality to be added.
Also, how would you create hi-res animations using an avi file, did you mean cutscenes?
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
ShadowSpartan
You can play .bik files with a function that is in OS already, so there is no need for .avi playback functionality to be added.
I knew it had been suggested (maybe it was me who suggested it but it may have been somebody else) but I didn't realise Kornman had implemented it. What is the scipt command you need to call it?
Quote:
Originally Posted by
ShadowSpartan
Also, how would you create hi-res animations using an avi file, did you mean cutscenes?
Well animated .gif files and exported flash animatins are still considered animations by some so I would think any video made using one animation techneque or another (including 3ds Max) could be considered an animation.
Re: Open Sauce Ideas thread
Don't know if this was ever said, but howabout the ability to dual weild? I'll break down what i'm thinking:
- Picking it up with a button (don't know which)
- The ability to add left hand animations to each of the weapons. So that when you pick a pistol (per say), it has left hand animations and it's a separate weapon.
- Dual trigger shooting instead of just left click. So replace the grenade throw with it.
- If you drop one gun you can keep the other still.
All I can think of for now.
Re: Open Sauce Ideas thread
Quote:
Originally Posted by
ThePlague
Don't know if this was ever said, but howabout the ability to dual weild? I'll break down what i'm thinking:
- Picking it up with a button (don't know which)
- The ability to add left hand animations to each of the weapons. So that when you pick a pistol (per say), it has left hand animations and it's a separate weapon.
- Dual trigger shooting instead of just left click. So replace the grenade throw with it.
- If you drop one gun you can keep the other still.
All I can think of for now.
Duel weilding has been said many times and can NOT be done properly.