Reach's red/blue/yellow powerup traits could all be configured by the game variant.
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Reach's red/blue/yellow powerup traits could all be configured by the game variant.
But they don't exist in customs. The only custom powerup in customs is the yellow one.
:words: :words: :words: customs. I wasn't fucking talking about customs. I was talking about the game variant. Which is where the powerup traits are stored. Which can be used anywhere. Matchmaking, customs, it doesn't make a goddamn difference.
But red and blue custom powerup settings don't exist. They simply don't. Power on your Xbox, put in Reach, and look at the gametype settings! Seriously, the evidence is right there on the disk.
Because everything in the game's code can be used on a pristine retail copy of the disk. BRB, gonna go record a Firefight match on Halo 4. :v:
MLG is probably too busy shitting themselves about all the changes to the multiplayer.
Like the fact that there's more weapons than the DMR to use now.
To be fair, most of the changes to multiplayer are shitty.
MLG will always find a way to make a game ascompetitiveboring as possible. Don't worry too much about it.
117 is the best soundtrack ever in the Halo series (I skipped ODST so not sure about that but still!).
Also, did anyone watch the Forward unto Dawn web series? It's not going to win any awards, but it was still better than 100% of all game adaptations I've seen to date, because for once we have something that targets an audience with at least some background knowledge about the game universe, so no time is wasted on crappy backstories and explanations. It's just a shame that everything looked so plastic due to the low budget. P.S. those trainees were nubs, the AR sucks at long range, use the god damn pistol instead.
Dude, I couldn't stop listening to 117 for a full hour straight. It's such a good score, but can really get stuck in your head. Revival is also really cool.
Lol, a little slowpokey on the Forward Onto Dawn series. But yeah, most of us have watched it. I thought it was really good and it helped me respect Lasky more in the game.
SPOPs Episode 4 is really weak. After watching the terribad-&-short intro film, the episode continues on into a terribad-&-lackluster series of chapters, then finishes with a terribad-&-anticlimactic ending. If they can't do a proper cliffhanger in-engine, then use a CGI sequence for the closing as well. At least that will be worth playing through the shittier chapters.
<insert character name here>: "something is happening!"
<insert mission here>
<repeat>
It was a lame line to end Halo Wars' legendary ending on (of course, Ensemble was looking forward to doing a sequel before getting slice and diced by MS), and it's a fucking lame way to start a mission. Scratch that, missions. It makes me feel like they really haven't decided what's going to happen in an episode before they go into recording.
It's like they decided to scrap Bungie's firefight (ie, survival), along with the ability to use variants/skulls and scoring, for a rather weak episodic alternative just so they could say they're pushing the franchise.
A few rotton apples spoils the bunch. But it's like 343 decided they couldn't hold in a shit and had to take a dump into that same bunch, and now they're trying to polish 'dem turds.
/rossmum post
In related news, Roland was entertaining enough to make me wish he'd replace Palmer and Miller.
Wait, just realized something. The Chief unarmors at the end of Halo 4. Who's gonna be the new protagonist?
Halo 5: Buck IS Chief! :woop:
The only thing I remember from Episode 4 was that it rained Phantom chunks. Which was cool.
I've just come to grips with what Spartan Ops is at this point -- a cheap way to keep people from selling their game after beating the campaign. There are little kernels of promise here and there that get me excited for the next iteration. Or more realistically the next NEXT iteration, because the to-do list is massive.
Im only interested in seeing the Infinity itself and its fleet do things and Dr. Halsey. Palmer and her minions can fuck right off because they're terrible characters.
Palmer's a bitch, Miller's her bitch, Majestic are bitches, and Halsey kicks ass.
Then again, I want to say they made them all dicks on purpose (except Miller, whom they made dumb as a failed attempt to have humorous conversations between him and Palmer), so that Halsey can kick their asses because they aren't Spartans at all. And she's pissed. As hell.
Otherwise, the missions are okay. And I love the CGI sequences/stories they're telling.
I was confused as shit when I first watched spartan ops. But then after knowing the background story of the Spartan IV program, I knew why they were so fucking lame.
And that want to replace the Master Chief; a silent, calculating, fighting machine with these loud mouths with no discipline? Incredible.
I miss the ODSTs. :(
I forgot the name of Halsey's escort from Majestic squad during the fourth vid. He seems to be one of the few that isn't a total douche. :v:
Also: I like how Meltdown is a spiritual successor to Ice Fields. It's like how Avalanche was a remake of Sidewinder. Familiar, but different in most respects. Props to Certain Affinity for bringing back at least one good map. Put the full-scale Gephyrophobia in a DLC map-pack and you've got a satisfied customer.
I feel like this is appropriate.
Well they're supposed to be like top tier special forces basically, taken from other special forces, but they have this obnoxious, childish attitude which seems wrong even compared to modern special forces. Who are typically calculated, disciplined, warriors, not like the annoying twats they went with for spartan ops.
So basically, Spartan IV's are try-hards? Who knew.
Also, wouldn't the Spartan IV program effectively obsolete the ODST program as of Halo 4? Did it?
By far my favorite character is Halsey. At least she knows that all these "Spartans" are just soldiers, and not really Spartans. I think episode 4 really showed that.
I like and don't like spartan ops. I like the idea, I just feel like it's poorly executed. The down thing is that, firefight was fun to just chill with friends and face waves and waves of enemies. After you beat a spartan ops mission, you dont ever feel the urge to play it again. Atleast I don't. The recycle of BSP's and game play areas is quite annoying. It's:
-force way through enemy
-activate switches
-done
Everytime. Theres no "search and rescue" type deals or anything other. I mean, they have the search part, but no rescue, it'd be fun to actually escort someone back to a pelican without them being killed (similar to Halo 1 T&R). I thought the point of Spartan ops was to explore and learn about requim. You cant do that with the same 5 BSP's and mission types. The CG Cutscnes are pretty cool, but that's all i really look forward too.
In my opinion Spartan ops should play like Halo 3 Co-op. Or similar too it. Sticking close together and actually being able to lose. It needs skulls, scoring, etc.
Formulaic changes, at least. Take the core Halo 4 gameplay, stick it in Reach's gametypes, and you'll get something good! As it is, I don't like the global loadouts, passive perks, ordinance system, respawn system, and so forth. Not to mention the general lack of content such as a proper BTB playlist, poorly-implemented join-in-progress, and so forth. They did improve oddball, so that's something.
I listened to the Halo 4 soundtrack and 117 is easily the best song there. Amusingly, it's the only song not composed by Neil Davidge.
This Zero Punctuation is pretty good. I particularly like his remark about how the Forerunner architecture is too clean, unreal, and boring.
http://www.escapistmagazine.com/vide...on/6542-Halo-4
Well, I needed some form of a segway to make "Buck is Chief" work. That was the best I could think of in the two seconds I decided to make the post.
Another thing. I found the BEST puddle of water in the entire campaign. In the second mission, just after you get the warthog, start driving towards the debris tube leading you into the caves. Don't enter. Rather, towards the rock wall (the one you would be facing when you are driving) between sections of debris is a murky pool of water. It has low tesselation and high wave height. Throw a grenade in for starters. You'll see the best splash ever. Next, drive your warthog into the puddle. Rather than forming splashes and waves like the other puddles of water in the level, this one will turn into a ridiculous mountian range reaching higher than the tires causing the waves. It's good for a few minutes of time wasting and about three seconds of lolz.
Spartan IV's are just marines with bull semen injected into their spines and hands-free bluetooth headsets implanted in their skulls. But I think that's kind of the point. The game fully acknowledges their inferiority and it's part of the story.
I do feel they left out the classic gametypes a bit too much. That I will agree. I haven't had time to tinker with anything else besides that and Singleplayer, so I'll reserve my opinion for then! Also, I think they did improve CTF a good bit, even if it isn't entirely classic. The Flagssassination animation is fantastic.
117 is great, but I wouldn't say it's single-handedly the best, mainly because I have been listening to the soundtrack for a week now. Davidge does a lot of cool stuff and the music is all really nice. 117 is great, as I said, but I think the others are great once you have listened to them more than once or twice. I really like To Galaxy, Revival, Arrival, and Haven is really emotional in context. Armour (a part of the bonus tracks) is also eerie in its own right and is the music that is from the most frustrating level in the game IMO.
This is also my favorite remix:
Of course, this is just my response to the music and game thus far. I'm glad we can both discuss our feelings on the game, especially since they are so different. Thanks for explaining. :)
343i is the biggest troll of them all...they're making us play an inferior game as inferior soldiers!
Since they wish to continue this cliched herp-derpin' soldier personality I guess that gives the internet free reign to continue making sexist comments, no?
Also, how the fuck do they completely fuck up the covie sniper tower anyway? That shit has been working since H2 and now all of a sudden the grav lift only works from one direction? And can get you lodged under the platform?
I dont see why ODSTs would ever become obsolete. They're pretty much the same as a airborne infantry. They have a useful and well established role that SIVs can do, but only as something more expensive. If marines and spartans are considered separate departments of the UNSC, then ODSTs are still around.
If you ever read into the subtext of Halo 4, you'll find that Halsey's definition of a Spartan is far different than what the Spartan IVs are. While the continuity of the war at Reach has been broken, the raising and development of Spartan IIs are pretty much still there. 343i is trying to do whatever they can to show that Master Chief is not a faceless soldier, but a guy named John. The problem is that Bungie always did this indirectly and 343i is trying to shoe it in through brute force. In campaign, they tried the theme of Spartans=military-hardware/power and in ops they're trying social personality. In the next game or two, through some salvation of MC, they'll wind up with the 'revelation' that slapping on a set of armor doesn't make a soldier and it surely doesn't make a Spartan. To paraphrase from FoR, "you don't volunteer to be a Spartan."
When I get stuck under a Covie sniper nest, I just imagine that my SIV would rather be there than in the mess hall of the Infinity, trying to choke down a strawberry bull semen shake. It's a comforting thought.
Master Chief has no time for that shit, though. He obliterates any nest that crosses his visor.
Halo 5: Call of Buck.
New features: Master Chief now has the ability to call Eddie Buck's HEV down to strike an enemy location. Infinite times. Anywhere. Even if it's indoors. No structure known to the universe could hold the girth of Nathan Fillion. The end is nigh. 2014.
That post made me use the rep system for the first time since it was activated again. Why they activated it again, I do not know, but this post I approve
edit: Say what you will about Bungie, but the vets knew how to use their engine and rock the Halo-verse. Just look at that firefight trailer. Reach may have been sub-par to some of you in comparison to previous games, but that's because most of the vets were hard at work on Destiny, and not helping fill MS's pockets full of cows and cash.
I hope Bungie got David Scully in the divorce.
You know who didn't miss Sgt Johnson?
At least Sgt Stacker is still alive and kicking.
Too soon, man, too soon.
Five years, five long years.
"My name is John 117, and I'm a little bitch"
"See?"
There's actually a player trait value for overriding the player's scale. You know, in the game variant data itself, not something you can specify in the game type options. Sorry, there are idiots on these forums and I apparently have to be explicit in what I mean.
Fuck all these posts about johnson are making me tear up. They need to make an installment to the game where we see johnsons side of the story. From harvest/reach/installation 04. I'd also like to see what he went through with the spartan I project. Fuck Halo 5, I want to see this game NOW.
Something cool I noticed in War Games. Depending on whether you team is winning or losing, music plays after the announcer calls out "5 kills remain."
Also, is it just me or are teammates fucking incompotent? Seriously. I'm sitting here with half my team's score and Jonny-Numbnuts here in second place has 4. We get dragged down because I've gotta protect these toddlers and bash the faces of some blues at the same time in just so we can keep up. It's worse with variable custom loadouts and ordinance drops giving the enemy an unreasonable edge. Seriously, what the fuck were they thinking? :suicide:
What I mean is that Spartan IVs are a specialty program, just like ODSTs. ODSTs were the best of the best short of being a Spartan, and now the Spartan IV program has usurped that title. The nature of the job ODSTs were intended to carry out is better suited to Spartan IVs than ODSTs; the armour would reduce mortality rate during drops and could even make an individual drop operation a less costly affair since the pods could be made simpler for the same reason. Spartan IVs are better at sustaining themselves for extended periods behind enemy lines.
As for Spartan IVs vs. Spartan IIs, as far as I'm concerned Spartan IIIs barely deserved the title. The Spartan Program ended with II.
Seriously, I want to see a Spartan II break a IV in half.
None of Noble team acted like the assess in H4 and they were still all volunteers, not indoctrinated from childhood. Of course, those characters were (actually) developed by Bungie :mech2:
Oh and voiced by real actors :mech2:. Jen Taylor outshines these twerps because of that
Yay! Even HBO thinks Palmer is a stupid cunt :neckbeard:
I don't have a problem with Palmer except that she's a Spartan that just squawks and does nothing like some kind of anti-Chief. Do you need to be a Spartan to do that job? Seems like a waste of good armor and bull semen.
Jokes on her, her syringe was full of bull shit. Hence her character.
Thorne, as I said before, seems to be the only one that isn't a douche. He may be misguided by his emotions, but at least he's respectful. Even Halsey feels like he's closer to being a Spartan than anyone else she's encountered on the Infinity. He tries his best to understand a situation, and asks relevant questions when he doesn't. This is a character more worthy than most of the others we've seen thus far.
I'll be keeping tabs on this guy. Hopefully he doesn't develop into an immature, shit-pile like the rest.
I like Shatter, but Harvest has my exclusive attention. Been waiting to play on that world since The Fall of Reach. Wreckage just seems like that map where the didn't know what to do with it, so they dropped buildings and ships into a small canyon. :v:
Also, inbound matchmaking updates includes someawesomebetter things:
And Team Regicide should be interesting. Sounds like it's going to be a little bit like VIP. :neckbeard:Quote:
• Made late joining improvements to Join in Progress in all game types.
• Reduced the window for Join in Progress in Slayer game types.
• Made improvements to Join in Progress for uneven starts.
Quote:
• Protect your King: Keeping your King alive is the key to success in Team Regicide. The other team will know where your King is!
• Communicate: Keep an open line of communication with teammates and your King.
• Use the boosts: It’s often best to time an offensive when your King has a power-up for that extra advantage in a team fight.
• Hunt the enemy King: Especially if your team is down, the points are almost always worth it!
Looks coolish. Didn't realize they'd start rolling those out so quickly.
Surprised to see Harvest, all the other maps on the map pack are, been there- done that. Give us some covenant maps:(
They all have the same visual style. That's kinda lame. Was hoping for some diversity. Oh well. Harvest does look cool though.
I know this is off topic. But this popped into my head today and brought back some damn good memories.
Does MG work at Bungie now?
Maps look meh, nothing special or recognizeable about them at all. Plus, what's with all the fucking rocks everywhere?
And yes, like Ki11a said, give us some Covenant maps. And some better symmetric maps. And bring back/make a few arena (ala original Halo, weapons around the map) maps and playlists please.
Then maybe Halo 4 won't be so boring.
Okay, yep, I am furious. This game is riddled with tryhards. I intentionally quit a game for the first time ever. They had 350 points while we had 60. I said, "Fuck this, I'm going back to Halo 3." I've been losing game after game with a massive gap because of loadout abuse, campers, and over powered ordinance drops. I hope MLG gets their shit in this game. It'll probably be a little less 1-sided when that happens.
Fuck 90% of War Games. BTB, Flood, and SWAT are all I'm playing now. :v:
All I will play is Flood, SWAT and BTB if I have a lot of friends on. I'll mostly grind Spartan OPS for XP. Basically like Reach with Firefight.
I'm already fed up with the game's multiplayer. At least Bungie weren't fucking conservative pricks and had Forge maps ready and in MM from day one. Fuck your maps 343. If it wasn't for Haven and Ragnerok, I'd have flipped my shit after the first week.
Also, why the fuck did they bring the SPOPs challenges down to two for the past two weeks? SPOPs should have four challenges too (still).
343's new tag line should be "just wait for our after taste..."
My question is: why bother grinding XP at all? It's so easy just to not give a shit. Especially after Reach, I had my fill of earning skee ball tickets for the Chuck-E-Cheese prize counter. They want me to get back on that hamster wheel? Nah, I'm good.
I can't imagine how CoD players can stand unlocking red dot sights for the 80th time. Doesn't it feel like groundhog day?
I am not having fun anymore. As much as I like some of the changes 343 made, I'd rather be playing Reach.
EDIT: Or more accurately, I'd rather by playing more Mass Effect 3 MP. I'm addicted to it.
So a few games in Halo 3 cheered me up. Lost some, didn't care. It was fun and it was balanced.
If they bring back Sandtrap, there might be hope.
It'd only act as a bandade for a wound that needs stitches.
I love Youtube comments.
What's that? Yeah, I know it's a video from Reach. Why did I post it here? Because I got more enjoyment watching that than I did playing H4 MP.
I'm really not understanding the hate in this thread for the game. The core gameplay mechanics are well thought out and respectful to H3, although I can understand some of the disappointment in SPOPS and the MP matchmaking system. The maps on the disc still aren't fully rolled out yet, nor are the playlists which is annoying but I still have a lot of fun playing the game, and there is a lot less bullshit going on here than there was in Reach.
Two things bug the shit out of me in this game.
Three actually, weapons disappearing too quickly, no decals in the majority of the surfaces of objects which breaks the immersion.
And third, most importantly, sound effects and mixing, I've yet to find a level where the audio is mixed to a point where I'm actually immersed into the action, HCE T&R- walk in the woods, H2 metropolis- Earth city, H3 The Ark- Outpost.
Warthog sounds disgusting, there is no variation in sound effect based on speed you're driving it's an instant V12 revving at max, Weapon SFX are way too similar, all sound like souped up pneumatic pistons, the bass and treble, that bugs the crap out of me, it's almost like all the sounds have so much bass that the sound is actually being truncated from the raw bass.
New specializations are out!
It's not the core gameplay that's the problem. It's the framework around it. Global loadouts, ordinance system, lack of weapon spawns on maps, crappy join-in-progress, missing playlists, missing maps, lack of Elites in multi, lack of gametype variety, spawn system, missing forge content, no firefight, no campaign scoring, awful stat-tracking website, no campaign theater, lack of enemy variety, perks, inability to pick up grenades off of enemy players, lack of vehicle variety, missing emblems, awful implementation of specializations (if you are going to have perks, at least do it right), a whole bunch of appearance options hidden behind ridiculous master commendations, and other crap that doesn't come to mind right now.
So what happens when we say, "Fuck you Didact, you are annoying to listen to." during that final cinematic? We get this.
*spoilers for those who haven't seen the legendary ending*
http://www.youtube.com/watch?v=35Dy_e7H2EY
Very, very fitting.
Small maps: https://twitter.com/bradford_welch/s...41697357959168
And they still have cocks in their mouth when it comes to Forge maps in MM: https://twitter.com/bradford_welch/s...52843771174912
Fuck small maps. Or at least, have better designed small maps. Like Narrows, or Midship (symmetrical too, and pretty).
Bring back Sandtrap too you bitches. And make it even bigger. And up the cap to 30 people.
...okay maybe not bigger and 30, but bring back Sandtrap you bitches.
I don't hate Halo 4. The campaign was IMO the best the series has seen in a while. On the multiplayer side though, Halo 4 still hasn't fixed my 2 biggest gripes with the last 2 games
1. It still takes entirely too long to kill someone.
2. The vehicles (and in particular the Warthog) still kind of suck. Not as bad as in Reach for sure. but they could still be better.
On another note, I still don't think the DMR should be in the game. I still think it ruins the flow of large maps the same as it did in Reach. When you can be shot anywhere, from anywhere, it severely limits your options.
The DMR shoots significantly longer than all other rifles bar the sniper rifle. BR, Light Rifle, and Carbine ain't got shit on it.
Also Pooky what the hell kind of complaint is "it takes too long to kill someone." This is Halo, that's how it's supposed to be and that's how it better stay. All other games have turned into mindless "first one who shoots, wins" but Halo still has skill involved in firefights...at least, most times. I find myself always getting fucked out of my kills because someone runs away like a coward and you can't chase them at all. That's my gripe.
And also, has anyone noticed 343s obsession with fucking rocks? I swear, there are fucking rocks everywhere in this fucking game. Blocks so many sightlines, and overcomplicated the map so much more than they should.
BR and Carbine maybe not, but the LR has a 3x zoom, it's technically the most powerful of the three at range. Idk, I rock that thing on large maps.
I think DMR/LR and BR/Carbine are paired up as midrange and long range. I like the setup.
So I redeemed the code I got for the specilizations on xbox.com
Problem is, it still thinks my account is attached to the console I recovered it to the day (friends console) So I cant DL on MY xbox. I don't know how to fix this.
Too long to kill someone? I still think it doesn't take long enough. I want to have protracted firefights of awesome where it takes some tactical planning, not a "SURPRISE, BUTTSECKS!" contest.
Also, the DMR shouldn't be in the game simply because there are already 3 other mid-range weapons and adding a "mid-long" and "mid-mid" and "mid-close" type is splitting hairs. They gave humans two mid-range weapons for crying out loud...I think they just couldn't bear to part with either of them.
Does anyone know why they have all these maps that aren't put into matchmaking?
You cannot take on multiple opponents with the kill times being as protracted as they are now. It takes so long to kill someone that by the time you finish them off you're probably at half shield and get killed by their teammates.
http://forums.majorleaguegaming.com/...d/page__st__40Quote:
In halo 3, you are forced to teamshot or you lose. Stupid people say that this means there is more teamwork. Smart people realize that even though teamshot is irrelevant in Halo CE, halo CE actually takes 5x as much teamwork as halo 3 ever could. The difference is that you can do something as an individual rather than being tethered to your teammates.
I've said this before, but the biggest difference between Halo 1 and any of its sequels is the individual power afforded to players. As an individual in Halo 1, you can take on an entire enemy team plus their vehicles and kill them all as long as you're more skilled than they are. If you want the long range battles to be more epic, maybe a better step would be to turn down the massive autoaim in the game?