:awesome: Those UT weapons are looking extremely sexy. Could we maybe see a Bio Rifle-esque weapon? I'm pretty sure you could tag a projectile that sticks (similar to a plasma grenade) and then causes damage over a time period.
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:awesome: Those UT weapons are looking extremely sexy. Could we maybe see a Bio Rifle-esque weapon? I'm pretty sure you could tag a projectile that sticks (similar to a plasma grenade) and then causes damage over a time period.
nice work, muki.
I wasn't aware that you could make projectiles shootable :O
haha that's fucking sweet Muki. Are you going to do custom models too or what?
also, I don't suppose a HL2 style rocket launcher would be possible?
HL2? If it's anything like HL1's rocket, then I don't even know if that's possible >D I haven't played the game in a while and if I remember correctly it had some crazy laser tracking.
And as for custom models, I can't model worth shit, I can't animate worth shit, and all I've made so far is a really shittly low-res handle for a revolver that I'm probably not even going to wind up using :p Learning 3DS by myself is.. meh.
ok about those unreal weaps.
first of all they're not even custom models they're projectiles
second the shock rifle is closer to the beam rifle the secondary is like what you've got there. the link gun has an arch in its beam(secondary fire). both the shock rifle and the link gun have semi-transparent projectiles and the projectiles have pulsations and bloom effect on them (which is achievable by using lense flares as for attaching the lense flare to the projectile, i have no clue)
adding a bio rifle LMAFO i call that the booger gun cos you can charge up the projectile (and it lookes like a snot bubble growing) when it hits it dissolves a person's body to the bone
HL2 launcher has a lazer sight and the rocket follows the directon that the laser sight is pointing
(i would like to see the UT3 rocket launcher and the flak gun (plasma-shotgun) maybe even a custom biped in time)
Yeah, it has a laser that the rocket homes too. If it could work, that would be awesome :p
Let me stop you there. While I really do appreciate your concern about my guns and the graphics, and I do appreciate the fact that you want them to look nice, I want to let you know that I can NOT model and I can NOT animate at this point in time, so that's out of the question. If anybody wants to take it up, they're more than welcome to but for me to do it? I don't think it's gonna happen any time soon.
Time and time I've seen you commenting on someone's work, and the first thing that came out of you would be something about the graphics, and how good or bad they are. However you must keep in mind that this thing I'm working on is focused more on functionality than graphics. I'm working on how the guns WORK over how they LOOK. I'm making sure they're blanced, making sure they're working like they should, making sure they have the correct range, and I'm very, VERY lightly tweaking the looks of the projectiles so they're at least recognizable.
The problem with Halo Custom Edition these days in my personal opinion is the fact that half the people using HEK are going more for how the guns look and custom models, bitmaps, BPSes, rather than how the game itself plays. You wind up with really pretty models (or sometimes really shitty ones), with really nice animations and custom bitmaps, but... they play like absolute shit, and seems like they were tagged by a retarded four-year-old.
The result? You get so many people with gun models and custom animations, IE H3T, but in their case, the way their guns act and play is NOTHING LIKE what they are in Halo 3. The projectiles are instant connect, have infinite range, the Laser doesn't have enough temporary camera impulse, the list goes on. They managed to do a good job with custom models and bitmaps and everything, but the way it FEELS isn't really anything that hasn't already been done in the past.
And before anybody steps in and says something like "omg h3t is a piece of shit" I'm going to say that at this point they aren't looking to great, but maybe if everyone weren't so hard on them they'd be in much better shape, and have more morale and be doing more for the community.
I've NEVER seen a custom Halo map with guns that act like something from Unreal Tournament, or Counter Strike, or even Half Life. All I see are custom models, custom models, and more custom models. But they act like every other weapon ever made for Halo, and nobody ever does anything toward how the game plays, modifying the bipeds and weapons into something that isn't Halo-esque.
I don't think I've EVER seen a BR that had a resonably reduced ammount of Auto Aim that didn't seem like a modified Pistol with AR rounds that headshot.
I don't EVER think I've seen an SMG that wasn't a modified AR that just had permanent camera impulse, and no modifications to the range of the auto-aim.
The only people who managed to pull off some decent weapon tagwork in my opinion is CMT. They made a battle rifle that acts EXACTLY like the one from Halo 2 (save for the range of auto-aim), and they managed to make a totally unique weapon; the MA5K which I use on a regular basis because it's so unique and useful, hence the reason I decided to make one for myself in my own test level and add my own tweaks and touches to it, IE kickback (since it's a primative version of the MA2B).
The point I'm trying to make is, don't focus too much on the graphics if that's not what the person is trying to accomplish. While graphics are really nice sometimes, it's not what it boils down to in the end, unless it's, say, Valkryie, which was a project focused on making things pretty in the first place. Don't get me wrong, it's nice to be able to tell a BR from an AR, and a shock rifle from a pistol, but getting the guns to WORK properly seems like it'd be the first step.
If you look at the old, OLD versions of Halo, when they had a first person mode they had no gun. The gravity rifle has no model. Why is this? Well, I believe it's because they were working on how the gun WORKS before everything else. I think they realized the game and guns needed to function properly and work the way they wanted them to before getting all crazy with gun models and animations and bitmaps.
Just throwing that out there.