Bullshit.
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Hey, how you doin'?
http://youtu.be/hxoLXXSQMXg
Wow, would you look at that? #9, #6, #4, and #1 clearly did not happen.
Lol Pooky. You're obviously bad. :V
Jk of course. But seriously.
Maybe I wasn't clear. I'm only referring to your starting loadout. Every multikill in that video save the last one was accomplished with vehicles, grenades, or instant kill weapons like the Sniper Rifle. The last one I give credit for, but he also had the benefit of heavy cover and opponents rushing at him in a straight line. I've never seen anyone in Halo: Reach or Halo 4 kill an entire enemy team of 8 people, including their vehicles, while on foot and using only a Pistol and grenades. That was perfectly possible in Halo 1.
If you try to take on multiple people on the same team, while on open ground and using a starting rifle, the situation is pretty unwinnable most of the time.
http://blog.ascendantjustice.com/200...pulse/#more-95Quote:
While not revolutionary and perhaps even somewhat borrowed, Halo: Combat Evolved’s core mechanics and gameplay was a hodgepodge of right choices. The two weapon system forced players to move around the map and generated a strategic element in each enemy encounter. The balance of the sandbox also permeated, and while oft-contended, Halo: Combat Evolved’s legendary pistol, the M6D, seemed to level the playing field for any and everyone, giving the player who spawned into misfortune a fighting chance at survival rather than a swift burial. Vehicle combat was practically without transition and played like a natural extension of its on-foot brother. Everything from the responsive movement and cunning map design to the game’s intriguing and often entertaining physics made Halo: Combat Evolved unforgettable.
Halo 1 had longer kill times than any of the subsequent titles though. To take on multiple opponents, you had to place your shots and grenades wisely, use cover, and bounce the motion tracker around. It was pure calculation. Halo 2+? My experience with them has been that he who gets the first shot off wins with rare exception.
I don't actually care about long-range battles. I'm talking about mid-close, where most of the action in Halo 1 took place.
If the kill times seemed longer, it's only because you had to actually aim. A miss in Halo 1 is a miss, there's no colossal autoaim to make up for one's personal inadequacies. Trust me, 3 shots from the Pistol in H1 comes a lot faster than 5 shots from the DMR in H4.
Notice also the Shotgun being useful from more than 2 meters away, the Sniper Rifle firing much faster, the Assault Rifle can kill someone with only a quarter of the magazine, the grenades are daisy cutters, etc. etc.
A "kill-time" takes into account all the variables and makes an average. I am not disagreeing that a 3sk from the Pistol is stupendously fast, but assuming two equally-skilled players, a 3sk is not going to happen. They will take measures to prevent it including grenades, strafing, and other forms of deception. It was a veritable dog-fight. On PC, those of us who knew how to compensate for the lag were far fewer than the pubbies who just thought it was random, and it therefore seemed like a cinch to be godlike. In all the Xbox LANs I've played, though, it was a strafing match. The average time it took to make the kill was much less, mostly because you couldn't shoot twice then punch to the face, but also because the auto-aim in the other games made it so much easier.
That kind of verifies the idea that Halo 2 and onwards are easy-mode, made more "accessible" to new players. Personally, I don't see the need to make a game more "accessible" when you separate players based on their skill-level.
Fake E: ninja'd.
So what you're saying is, the potential for a 3 shot kill means there's a much larger difference between the really skilled players and the pub kids? Imagine that! That's what's referred to as a high skill ceiling, which is exactly what's been lost from Halo over the years.
Pretty much exactly this. Glad we're on the same page.
Pretty much, yes. We are on exactly the same page. It was more that we had different interpretations of "time to kill." To some it means the time it takes to kill a target using x-weapon while hitting every shot and to others it means what I said.
The other thing about making the game more accessible is that it gives bad players the illusion that they're actually decent, which encourages them to play more and buy lots of DLC. I'm convinced that this is an intentional strategy by Bungie/343i
mmh. There are a very few developers out there still making hardcore games. Super Meat Boy was downright excellent and a great surprise.
I'm guessing that most of you guys are in your mid-20's or younger, but those mad skillz that you pride yourselves on are about to decline rapidly. So, try not to look down with too much disdain on a population of players that you will sooner or later be joining, either by loss of neuroplasticity, visual acuity, or you just plain have priorities other than mastering a video game.
It's fine if you think you know what's best for the franchise, but pretty much everybody believes they do by now. Even if I was making a Halo game exclusively for a million parallel universe versions of myself, I am not confident that I wouldn't piss off a significant chunk of them with my design decisions. And I'm pretty forgiving. With some of you, I could easily imagine an alternate version of yourselves stalking you, murdering you, and defiling your corpses.
Not saying that no one should complain or offer alternative solutions. My point is that the hypothetical Halo MP that is going to usher in a new golden age of universal acclaim and community harmony is not there to be had -- at least, it won't have the name "Halo" on it. We're at a point where, to make one person happy is to alienate another. You change something: you're fucked. You don't change something: you're fucked. If those guys weren't making truckloads of money, I would pity them.
You mean the population of 12 year olds who actually play these games on Xbox Live? Okay.
I honestly have no idea what you're talking about here. I don't think anybody here said that they know what's best for the Halo franchise, or that anybody's seriously pissed about Halo 4. This is the Internet, so for some reason having a civil discussion about something = pissed off. That bit about defiling corpses... yeah.
I don't expect a magical Halo multiplayer to come out that's going to be absolutely amazing. I do however think perhaps Halo should have quit while it was ahead. If you're at the point where change or no change, lots of people are unhappy then it might be time for a new franchise.
P.S. I think if a game is designed well enough then you don't have to be PRO MLG ELITE to still enjoy playing it.
Yeah.. I knew we had to follow up on the chief somehow.. But Halo 4, 5 and 6? It just proves that MS knows that Halo is one of there best sellers and will do anything to squeeze every penny from the title. Personally I think they should've covered more ground on the existing story they have with the books and such. I think it should have gone like this:
Halo1
Halo2
Halo3
Halo3 ODST
Halo Reach
Halo 1.5 (Not my idea of a title, would cover what happened on INST 04, how chief found johnson and fellow spartans, and what was thier fate, reach expansion mb)
Harvest (First hostile contact with the covenant and why the war is even happening)
THEN maybe Halo 4. But i'd stop it there. Of course even if they followed this method MS would keep pushing out new games.
Also, just played a couple hours of Halo anniversary MP. Was having a lot of fun compared to Halo 4.
Either the VGAs were recorded months ago, or they will be premiering the next season of black spartan flops: http://halo.bungie.org/news.html?item=38153
Speaking of SPOPS leaked cinematic for Halo 4
^August, 2011.
StarCraft2. That game is fucking tough to be good at right off the bat. The ragequit and QQ from us lower league players, I swear. At least Blizzard kept it tough to be good at.
This is coming from someone who only has played FPS and RPG for the past decade. It kind of makes sense that I suck at it anyways.
Yeah, and? What you said makes perfect sense. That's how you make more money. They nailed their target demographic and made plenty of money in return to keep their amazingly talented team employed. Stop complaining about how developers aren't making games that cater to a minority demographic.Quote:
The other thing about making the game more accessible is that it gives bad players the illusion that they're actually decent, which encourages them to play more and buy lots of DLC. I'm convinced that this is an intentional strategy by Bungie/343iTHE WHOLE FUCKING GAMES INDUSTRY.
I know that, but making money wasn't the topic of discussion at that point. That also wasn't my quote, that was just a change to Pooky's that is pretty much exactly what he said, just expanded to include everything.
I think this started as an accidental byproduct of shitty network backbone in America. To help combat latency and bandwidth issues, they greatly increased hit assist (lol melee lunge). This in turn opened up the game to worse players and started the whole process.
Lets be honest, the monopoly regions of shit-tier ISPs still aren't good enough to have a decent netcode implemented without problems.
i know the game genre is different and the game is single player, but i just started playing dishonored. i dont think a game being accessible and a game being dumbed down for the lowest common denominator go hand in hand. without sucking this game off too much (even though i really want to, its really fucking good), you can run in guns blazing and kill everyone, which is easier obviously, or you can play through all the way without killing anybody, which is much more difficult. the game is accessible to a variety of players, because it can be much more action oriented for people who just want to stab shit, or it can be very tactical and stealthy for patient players who want to make it through the game without killing anyone.
im not entirely sure how youd carry that sort of concept over into a PvP multiplayer environment, but i wouldnt totally write off modern multiplayer gaming yet. i guess like, "infiltrating" a base in planetside 2 as infiltrator vs running in as heavy assault. the analogy doesnt quite hold up, but its the only example i can come up with off the top of my head.
Dishonored was a great game. Short but nothing less then great.
Another good example of that would be the Metroid series. Metroid games typically aren't all that hard if you grab every expansion and upgrade you find. However, they can be brutally difficult once you start going for low % runs. The difficulty is what you make of it, in other words. Also, you'll notice how Metroid games never have tutorial missions or anything like that? That's because the game teaches you how to play it THROUGH the level design. Accessible without being dumbed down.
Here's another good take on that:
The hardcore pc gamers are the minority. If you want to argue otherwise you're wrong. Not saying there isn't money in that market, but it's easier and less risky for AAA development to target the casual 360 and PS3 gamers. And that usually means the game doing exactly what pooky described. But this is a different argument entirely and this is not the place to discuss it really.
e: I think star citizen and other recently wildly successful PC games coupled with aging consoles are showing a shift in this, but again that's getting too far off topic here.
So SPOPs Episode 5 is out. I haven't played it yet, but I wonder if the Prometheans are going to strike back (You know, since we kicked 99% Covenant ass in the last episode). Like Star Wars.
I don't understand the people who complain that we're still fighting covies in Halo 4. Does anyone really want a campaign that's entirely prometheans? Prometheans, like the Flood, are only good in small doses. The covenant-heavy Spartan Ops episodes are always the best.
http://www.halopedia.org/images/1/1d/Solace_central.png
And another thing I noticed. Solace is a very pretty map. It is, in fact, better-looking than all of the forerunner structures in campaign, for the simple fact that it's the only forerunner structure that looks worn, weathered, and ancient.
https://www.youtube.com/watch?v=hXW-gr9WqjE&feature=g-high
It's official: Palmer can go fuck herself.
I can't make heads or tails of Thorne. First he proves to be a competent by hijacking a banshee and then he's somehow able to get captured by the Covenant. We better find him surrounded by dead elites in the coming episodes.
Oh, and forget doing the first mission Legendary solo. That's damn difficult.
EDIT: But props to making a mission "Failable", just do it better next time.
I'm not complaining that developers aren't making games to cater to a minority demographic. Because, in fact, they are. I think I was complaining that Halo has made a sharp turn away from the hardcore demographic and planted itself firmly in casual territory.
Even then, I ain't really complainin', I just sayin'.
We can fight nature! Battle the trees! Fight back tsunamis! Beat down hurricanes!
When do we fight Innies? I want an excuse to blow another human's head off rather than him being an enemy Spartan or infected by the Flood.
You'd think, after the first guy warped away, that there would be a ship-wide notice and a handy-dandy warning telling personnel to stay away.
You'd also think that on a ship as armed to the teeth as Infinity is, and with the new missions it's running on the feign-planet crawling with...crawlers, the scientists would be armed and/or have some kind of basic knowledge of how to use a gun. At least fucking Boyd knew how to hold a pistol. And shoot a DMR once I gave him one.
Also, who here hopes that Palmer's obsession with running around sans-helmet will land her in the same boat as Kat, only messier? Since you know, there's no helmet to contain her brains from shooting out every which way. I mean, those fucking crawlers don't miss, unlike their Jackel sniper counterparts, she's gonna get it sooner or later.
Fucking seriously, Thorne? Just when I was thinking we'd have at least one sensible Majestic team member... "ooh shiny."
Also, Thorne as I recall lost his family with the attack on New Phoenix. The AI had memories of the attack along with the suck-u-up-otron. He's still very much human, and probably wanting to know wtf, more than your average joe, is going on and how this all relates to the attack that killed his family.
Also, 343i should stream subtitles if your setting for "subtitles" is set to on. Well, assuming the game didn't fucking revert it to automatic, let it seems to randomly do (recall Reach doing this as well...not sure about H3).
Well it at least proves even more so how the Spartan IVs are barely Spartans at all and how the Spartan IIs weren't just so because of their armor. Spartan IVs make a lot of human errors and defect to emotions/bias too quickly. Spartan IIs would never do that and follow protocol to the letter. This is Spartan Ops for a reason. MC's story follows what we know as a legit Spartan, while Spartan Ops' story focuses on humanity's attempt at creating more Spartans through volunteered, seasoned Marines that are not clearly Spartans, but have all of the equipment they would.
Speaking of Spartans, what ever happened to Spartan Gray Team and the rest of Blue Team?
The video for each episode is actually streamed, so they can't really enable subtitles unless they re-rendered the video or went back in and edited in some. Then did a simple code to see if you have subtitles on so it loads that video instead of the non-subtitle one.
Too much work for 343i.
Hey guys, remember beating this game? Cortana helped us kick the Didact's ass, right? Yeah, here's a bit of speculation:
Let's say there's a chance that Cortana climbed inside the Didact's suit while trying to restrain him. He falls into slipstream space and pops out on the set of Halo 5. Now let's assume both he and Cortana survived. Sounds a tad familiar, huh? It's like that Gravemind sequence all over again.
My reaction:
So TU2 includes a 27.4MB patch to mainmenu.map
No, don't consider this a suggestion they can -add- new armor and such, but it does give hope still for proper/finished UI for campaign/FF scoring or such, if it isn't already there.
Boo, no campaign scoring!Quote:
The next time you log into Halo 4, you will be prompted to download a title update. This particular title update tackles actual game and gameplay issues, not sandbox tweaks and balances. We have another TU in the works and will continue working on the timing and content of the next one. For now, here is a change list of what was included in today's title update.
• Implemented general stability improvements
• Fixed glitch where quickly reloading after firing the Boltshot resulted in an instant reload
• Fixed glitch where sprinting prior to activating the Hardlight Shield allowed players to move faster
• Fixed glitch were players could throw a grenade and then immediately sprint afterwards to perform a high velocity grenade
• Fixed glitch where Mantis could fire more rockets without reloading if the machine gun was fired partway through unleashing the charged missile barrage
• Fixed issue where DLC was unavailable for other profiles on the same console
• Fixed issue where DLC disappeared after console reboot
• Fixed issue where players could not unlock Campaign completion achievements when using a rally point other than Alpha for any mission to finish the Campaign
• Fixed issue where players were not given credit for completion of a Spartan Ops Episode Difficulty Challenge when completing it through Matchmaking
• Fixed issue where players with 99 or more Xbox LIVE friends could not get File recommendations
• Fixed issue where loadout configurations were lost if the game was booted and then powered off before passing the “Press START” screen
• Fixed issue where attempting to upload large films to the File Share under poor network conditions caused the upload to fail
• Improved time to load variants with separate profiles
• Fixed issue where moving a profile from one controller port to another after relaunching the game reset loadout settings
• Improved consistency of random ordnance navigation marker display
• Fixed performance issues when launching Halo Waypoint from Halo 4
343i made a custom cutscene (I think they rendered it in the engine) for the VGA awards. Specifically, best character of 2012. It's about 14mins in: http://www.spike.com/netstorage/even...e-awards/live/
That was obnoxiously cheesy for John. VGA's or no.
Yeah
The SPOPs crap starts at 1hr43m
There are a few shots of future footage...including that dumb bitch Palmer...dual fucking wielding pistols. Fuck you 343i. Fucking trolls.
Also, I swear I saw something Scarab-y in the clip they showed
Anyway, S01 continues with "new missions and locations" Jan 21. Enjoy the wait you assholes!
The SPOPs bullshit doesn't start until 1hr43m
Palmer gets to dual wield pistols in one of the upcoming CGI vids. Cause it's not like she wasn't already a stupid bitch.
"New missions and locations" start Jan 21. Cause waiting for the same shit, different day is just so much fun.
also:
http://i.imgur.com/rlkcM.jpg
I'm so looking forward to dual-wielding and dozens of unique, new maps for Spartan Ops!
EDIT: Seriously though, Spartan Ops is embarassingly pathetic!
Firefight would have been better. :L
Wtf, 343?
I guess the womenz at 343i don't want people to forget that women can be in vidya games too...so with Cortana gone, they must always have the dumbest bitch to have ever graced Halo (yes, dumbed than H2/H3's Miranda) showing her face even though she's a goddamn spartan, let alone the commander of the SIVs
They aren't making their point with all of this, they're just making it stupid.
From women i know in the military, they say this behavior between women is almost standard: that women who see themselves as superior (Palmer) treat women they see as inferior (Halsey) like total shit. So basically, 343i is just being realistically and they're trying to make the lore/story realistic.
Regardless, people don't know Halo for realism, so this sort of overdramaticness is pretty extraneous.
At this point I think Kat from Reach has more character than Palmer.
Lol.
Hey, I bought the War Games pass and some new maps come out today, I think I'll go get them cause I paid for that shit yo and there's new MP challenges out
*loads Halo*
*no place to download Crimson without buying it individually*
*flips a fucking table*
*remembers the definition of insanity*
*commits self to an instition*
You have to do it through the in-game store or something, that's what it had said earlier and that's what I'm searching up and finding now.
As I explained in my HBO post, which I made before posting here, it isn't showing up in the game's Marketplace pop-up.
Someone who replied to that same post linked to a Waypoint thread: https://forums.halowaypoint.com/yaf_...-Solution.aspx
As of this posting, it's almost 12pm in the UK.Quote:
Xbox Support have said that the content will be released for FREE for those with limited edition copy of Halo 4 between 12 and 2pm UK time
Why the fuck I do I have to wait, while others without passes can get it immediately cause they didn't blow the money upfront on a pass?
Downloading the crimson map pack now.
So it sounds like some people are able to get the Crimson maps for free, even though they didn't buy a pass. If I were any of you, and didn't buy a pass, and didn't use that specialization code, I'd put it in now...sounds like it may be the reason why people are getting the yellow star next to their Marketplace...
Lol the whole Marketplace except for the Avatar Store is offline. Lol MS is assmad.
Man, thanks for the heads up, I managed to get Iffy and my other friend free map packs. And if the marketplace is indeed offline now, then it was just in time too. +rep for everyone! Also wow, rep, it's been a while lol.
damnit! please tell me im not to late.
Why did I have to work during that time when it was free.
I think I kinda ruined the game for myself.. Double XP Code + Fast Track + Spartan Ops matchmade mission lasting over 8 mins = 13K XP. I'm almost 100 and enough codes left to probably hit 130.
Meh.
Holy crap Plas. I haven't seen anyone above an 80 yet.
I have three bottle caps sitting at home waiting for me to upload the codes. Probably gonna end up finishing wetwork by the end of next week (exams this week for me) and start engineer.
Also I just got the crimson pack for free. Wut
I played against a 130 last week. I haven't been using DXP codes and I just hit 70 this morning. I didn't realize how much matchmade SPOPs paid out until this morning...got to 74 not too long after I started (and haven't finished the weekly SPOPs challenges yet either).
I haven't had a SPOPs game last longer than 15mins. You pretty much get 3x the amount of XP in SPOPs MM as you would if you played a good MP MM game and won. Now I know how I'll grind through the more boring parts of the lvl 8 & 9 of future specializations.
Halo 4 sounds more like an MMO, going by the posts here. Grinding, unlocks, levels, specialisations, monthly fees.
I remember when FPSs were about kicking butt and having a good time doing it, not experience points and unlocks. :smith:
I thought Halo 4 was an MMO? People were saying Bungie's next game was supposed to be an MMO and all with the Activision stuff.
Green halo man blow up big things!!!