Re: Cerebrum Halo CE Game Tracking
Oh gurd. I think CE broke the 'too much of a good thing is bad' rule. It just doesn't die. :lmao:
I'd love to help out on this project, I have plenty of experience with servers and web code. Pretty familiar with php/sql even if my scripting is kind of rusty however I can build off of whatever you implement. As far as html/css, I'm fluent and can help format the Cerebrum-Synapse Tracking website.
Re: Cerebrum Halo CE Game Tracking
ok i see how the ban thing works and everything... but will this ban for custom games?
I still want to have those servers at 2 in the morning with my team and just mess around glitching and all that and using dev mode for some intresting things like super jump and all
will we be allowed to do this? please say yes.:ohdear:
Re: Cerebrum Halo CE Game Tracking
Quote:
Originally Posted by
The Barron
ok i see how the ban thing works and everything... but will this ban for custom games?
I still want to have those servers at 2 in the morning with my team and just mess around glitching and all that and using dev mode for some intresting things like super jump and all
will we be allowed to do this? please say yes.:ohdear:
I'm thinking the system will eventually be set up so it only watches certain game types for team kills and such. Even if it mistakes people just fooling around, the fact that someone has to physically review the person before they ban them allows a moderator to check and see that 'so and so' was on a server named 'messing around' when he got 50 team kills and his account was flagged. There just needs to be a way that makes it clear to both the system and the people who join your server that your not playing a serious slayer game. Earlier on in the thread a way of notifying whether Cerebrum-Synapse should watch your server or ignore it was being talked about.
Give it time, with a project like this it takes a while for all the little unknowns to work themselves out :3
Re: Cerebrum Halo CE Game Tracking
With the way the game will be data-mined, it will allow Synapse to perform computations to find out-of-the-norm gameplay performed by players who play in the server. TAKE NOTE though, it won't act (read: it won't auto-ban, kick, tickle, make sammich, etc) on those results. However if a player is MANUALLY reported, such weighted flags can be taken into consideration.
Having a global ban list really just helps ensure our rules. We don't want our stats containing plagued data, nor do we want to ruin it for the players who do want to have a recorded game, but then have to turn it off because a flagged player joins the server. Don't like it? Tough shit. It's not like we're doing a mandatory auto-update, just don't use the service. I'm sure you wouldn't be complaining if this were your precious Halo 2 and 3 statistics...
I'll leave it to jcap\Bacon to explain how and when exactly the games will be recorded as that is more of their area.
Re: Cerebrum Halo CE Game Tracking
Will Cerebrum track players individually (since it tracks there account/cd hash) and find out like top players in CE? That would be cool.
Sorry if its been answered before.
Re: Cerebrum Halo CE Game Tracking
When the final version is released, the front page of Cerebrum will have leaderboards and top statistics, in addition to whatever other information we can possibbly squeeze in. Each profile MIGHT have its own rank, but we would have to figure out a way to rank them.
All players are tracked by their CD key hash. That means if I have two names, such as "jcap" and "TriplThreat", they will both show up when I query my playerID. If you sign up at Modacity and link your account, then all your Halo aliases are overwritten with your forum username, and your playerID is now your name (instead of playerid=984139, it would be playerid=jcap).
Since this will only track stats for servers it is installed on, you don't need to worry about it intruding on your fun. I love to screw around too, and we were doing it the other day on Yoyorast with our tower. Synapse has the ability to be disabled, and by default it IS disabled if you put it into /stunts mode. You don't have to worry about creating a "custom game" because you won't be running Synapse.
Re: Cerebrum Halo CE Game Tracking
Quote:
Originally Posted by
higuy
Will Cerebrum track players individually (since it tracks there account/cd hash) and find out like top players in CE? That would be cool.
Sorry if its been answered before.
Quote:
Originally Posted by
The OP
- Ranking System: What's the point of all this tracking if we can't put it to good use with a global ranking and rating system?
^
Re: Cerebrum Halo CE Game Tracking
Oh right, now I remember how your rank is tracked: By your points/experience.
We're doing a Call of Duty style ranking system, where you get points for everything you do in a game.
Example: If you kill someone, you get 3 points. If you die, you get -1. If you get a headshot on someone, it is 3 + 3 points. If you get a snipe, then it is 3 + 3 + 5. These aren't final numbers, but you can get the idea.
Whoever has the most points would be at the top of the leaderboard. Additionally, your global rank would be determined by how many points you have in comparison to everyone else.
Re: Cerebrum Halo CE Game Tracking
Now I am not sure because I don't remember well, but is there anything antiaimbot going on in CE atm?
Or is #1 just gonna be a really discrete aimbotter jumping through the ranks?
Re: Cerebrum Halo CE Game Tracking
Well if they're #1 or they have a fantastic record, then they're bound to get attention by someone. If you're suspicious, then you can sightjack them, bust them, and report them.
Like Kornman said, there are things that are being implemented in both Synapse in Cerebrum that will look for irregularities, but it will only flag for review. We will not disclose our criteria or methods of flagging players for obvious reasons.