Re: So the upcoming CoD: MW2
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Originally Posted by
sdavis117
They took out dedi servers, I doubt they care.
http://sa.tweek.us/emots/images/emot-psypop.gif
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Originally Posted by
sdavis117
Host>Client. The game will be like that for him, not you. His lag will not effect you. HE IS DICTATED BY THE SERVER, not the other way around. You will shoot at him and it will register correctly, because the server has placed him there. He will be the one who is shot by a magic bullet after being teleported half way across the map.
I've seen people rubber-banding around the place in MP games before. If he's desynched badly enough, it fucks up both.
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Originally Posted by
sdavis117
I described the difference. Different requirements of entertainment require different means to aquire them.
What difference? So what if it doesn't need a full server? Who said matchmaking is required by law to fill a server right up?
Re: So the upcoming CoD: MW2
I reckon this was a mistake by the guy. An interview in shacknews less than a month ago said the opposite:
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Shack: By the way, have you changed the way multiplayer games function on the PC at all?
Robert Bowling: PC will be the same as it always was.
Link: http://www.shacknews.com/featuredarticle.x?id=1200
Re: So the upcoming CoD: MW2
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Originally Posted by
Jelly
Which has been updated to fucking us over.
Re: So the upcoming CoD: MW2
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Originally Posted by
rossmum
You really think Infinity Ward would take the time and effort to replace a perfectly good system with a not so good one for the sake of the customer? Bullshit. They did it because Activision wants to curb piracy, even at the expense of the customer.
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I've seen people rubber-banding around the place in MP games before. If he's desynched badly enough, it fucks up both.
Then either it is a crappy dedi, you are also lagging, or he is about to get disconnected automatically if it is that bad. I have never experienced that in dedi servers, only Halo 3 MM.
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What difference? So what if it doesn't need a full server? Who said matchmaking is required by law to fill a server right up?
Noone. Comparing L4D to MW2 is like saying that a racing wheel should be good to play Halo PC with if it is good to play a racing game with. L4D and MW2 may be in the same genre, but they are in completely different sub-genres.
Re: So the upcoming CoD: MW2
You realize it'll be a max of somewhere around ~14 players like the xbox if there is matchmaking ??
later.
Re: So the upcoming CoD: MW2
I doubt Infinity Ward would bring the number of players on a server to that amount. Wait for the IWNet and we'll see.
Edit:
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Originally Posted by rossmum
Yet despite all this, self-professed IW worshippers are stopping short of no extreme to tell the world just how wrong this is. Because a few relatively pointless online features were docked (how many of you actually browse for servers in L4D? I sure don't)
http://shuntyard.blogspot.com/2009/1...e-getting.html
Hop off our dicks, Ross. Seriously, "a few relatively pointless online features?" A dedicated server is arguably the most important feature of online play next to the balance of the gameplay. How many times do we need to tell you that L4D is nothing like Call of Duty?
Another though has come to my mind. What if this so called Matchmaking service allows us to play with console players? I thought about it once I heard about there being Prestige in the PC version as well. I dunno, it just kinda makes a connection to the consoles because Prestige wasn't in the MW1 PC multiplayer, nor did we need it. This may mean nothing at all, as well.
Re: So the upcoming CoD: MW2
Ever noticed how games with dedicated servers, and other legitimate pc gaming aspects have lived around, FOREVER (TFC, CS 1.6, etc)
Yet games without them have failed miserably? (H2v)
Re: So the upcoming CoD: MW2
I agree that the replacement of dedicated servers, replacement with matchmaking and no mod support will kill the PC version and it's a very good thing that PC gamers are taking a stand against the decision.
However, the publishers are in it for the money and PC sales make a small minority in sales compared to console sales. Why bother spending extra time and resources on implementing extra features when it won't have any financial benefit. They just want the game on the shelves as soon as possible so they can make a greater profit. Console gamers aren't going to complain and since they make up the vast majority there's no point in appealing to the few PC gamers.
As much as I wish they would fix their game, I'm pretty sure it's not going to happen. I wasn't really interested in the game from the get-go. The first MW had a very enjoyable single player but I got bored with the multiplayer pretty early on. I'm looking forward to Bad Company 2 more because it's a more unpredictable and open multiplayer experience.
Re: So the upcoming CoD: MW2
Call of Duty 4 PC is the second most fucking played game(according to xfire at at least), second to WoW. IW has a huge base in the PC community, fucking them over like this is an absolute stupid move, and even if it doesn't affect them much financially, it sure as hell flushes a lot of their rep down the toilet.
Re: So the upcoming CoD: MW2
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Originally Posted by
Pyong Kawaguchi
Ever noticed how games with dedicated servers, and other legitimate pc gaming aspects have lived around, FOREVER (TFC, CS 1.6, etc)
Yet games without them have failed miserably? (H2v)
That's not even a remotely fair comparison. H2V had a lot of other glaring flaws that were utterly unrelated to the online component.
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Originally Posted by
ODX
Call of Duty 4 PC is the second most fucking played game(according to xfire at at least), second to WoW. IW has a huge base in the PC community, fucking them over like this is an absolute stupid move, and even if it doesn't affect them much financially, it sure as hell flushes a lot of their rep down the toilet.
Keep in mind that X-Fire stats only track what people are playing while they're on X-Fire.