no, advancebo, just no. and stop adding :V every time you post, it makes you look like a fucking moron.
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no, advancebo, just no. and stop adding :V every time you post, it makes you look like a fucking moron.
:lol:
im debating whether or not to post some things
:lmao:
its funny when its not me your hitting with your anti-funny blueballs enducing train
No that was gundam.
A wooden palette from my work at CVS.
http://img19.imageshack.us/img19/8682/rendersgh.png
:snafubar: Very nice! something doesnt seem right about it but I still like.
Not bad. The modelling seems accurate, so I won't fault that, however your texturing could use some work. The large black lines look supremely unrealistic, as unless marker is used on it, wood will not have lines like that. If those are supposed to be cracks in the wood, it would be best to create those cracks with a normal map, rather than what you have. Also, the wood you have there looks oddly shiny. While some wood has a natural shine to it, yours seems excessive, and therefore makes it look fake. Make it a little more of a matte material.
E: Looking at it again, it may be that your diffuse texture is too highly contrasted. The differential between light and dark wood is too extreme, so I would suggest balancing it out a little more.
Finally, and this is a purely aesthetic quibble, you need to up the quality on thsoe shadows.
The "shine" comes from the normal map I have on it I believe, because I have no specularity what-so-ever on the material so idk...
and of course the modeling is accurate, when I work I spend hours with these lousy pieces of wood lol.
I hope that the texture is a place holder because pallets are made of out piece of shit wood and the grain would not line up like that. Every piece would be different. I'm not saying the texture is bad, it just does not have real-world accuracy.