Re: Halo: Reach Discussion
So I don't get this: I started playing Arena Doubles and for a while it seemed okay. Lately though, ESPECIALLY when I bring someone else into it, it's terrible; either the enemy team is pants-on-head retarded and pose no threat whatsoever, or they're invincible and we can't do shit about it. I'm not seeing any more even matches where it's neck and neck right up 'til the end.
And again, winning seems to not be about player skill whatsoever, it's all about who can spam the most grenades and get to the power weapons first and hold out with them in a designated stronghold-like area until they run out (like the top floor of Ivory Tower), whereupon they bail and run back to their spawn areas, waiting for them to respawn (which isn't long at all). Lather-rinse-repeat until you've won 25-12. On one hand, power weapons aren't necessarily a bad thing and I'm not calling for them to be removed entirely, but there need to be less in Team Doubles, ESPECIALLY the sniper rifle (you spawn with a fucking long-range weapon, it's redundant).
On that note, there's something seriously wrong with the sniper rifle; my money's on player hitboxes. It feels way too easy to use, and considering how much damage it can do per shot, that's a bad thing. IMO it's one of the reasons Arena Doubles is getting worse; any given map with a sniper rifle on it, whoever controls it basically wins. I've seen instances where I shoot someone in the back and get a headshot, or completely and entirely miss my target yet still somehow get a kill. In fact, I feel like a complete dick using it against anyone except other snipers because it's so accessible and powerful; case-in-point (load up the game viewer and check the spots for The Cage, limit it to just my kills/deaths).
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Limited
Did you get it legitally?
Well I could up load my saved film if you like lol
Quote:
Originally Posted by
DarkHalo003
Yeah, as in, you didn't just use Noble Team to do all the work for you.
I used whatever I had to get the job done just as any normal thinking, breathing, living human would.
That is, first section I used my trusty DMR/sniper rifle.
Second section I used Kat on the turret of a hog and gave a RL to a marine. It would have been foolish of me or anyone to let them do anything besides shoot. The driving should always be left up to a non-NPC when on anything harder than Normal. I continued to use a SR to clear both objectives.
Third section I made sure I got my still living marine with RL to come with Kat and I to clear swordbase. From there I snipped the two lame elites, advanced up to the hunters which the marine and I took care of then after they were down I got back my RL from the marine.
Fourth section I think I gave my SR to a marine. I know I gave the RL to one. From there I went with a shotgun and AR (IIRC). Then when we got to the level below the FRGing-elite-asshole I took my rockets back and shoved a round up his ass.
From there on out it was really, really gravy.
The AI is there to help you. They're just a tool in the toolbox (or more appropriately, one of many buckets in the sandbox). However, I didn't just crouch down behind them and slowly push them in the direction I wanted to go, effectively using them as a shield, if that's what you were asking.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
p0lar_bear
And again, winning seems to not be about player skill whatsoever, it's all about who can spam the most grenades and get to the power weapons first and hold out with them in a designated stronghold-like area until they run out (like the top floor of Ivory Tower), whereupon they bail and run back to their spawn areas, waiting for them to respawn (which isn't long at all). Lather-rinse-repeat until you've won 25-12. On one hand, power weapons aren't necessarily a bad thing and I'm not calling for them to be removed entirely, but there need to be less in Team Doubles, ESPECIALLY the sniper rifle (you spawn with a fucking long-range weapon, it's redundant).
On that note, there's something seriously wrong with the sniper rifle; my money's on player hitboxes. It feels way too easy to use, and considering how much damage it can do per shot, that's a bad thing. IMO it's one of the reasons Arena Doubles is getting worse; any given map with a sniper rifle on it, whoever controls it basically wins. I've seen instances where I shoot someone in the back and get a headshot, or completely and entirely miss my target yet still somehow get a kill. In fact, I feel like a complete dick using it against anyone except other snipers because it's so accessible and powerful;
case-in-point (load up the game viewer and check the spots for The Cage, limit it to just my kills/deaths).
I hate Grenade spamming. That's why in all of my gametypes I choose not to give the players 2 grenades to start with; it makes using that grenade more artistic than just spamming it like hell. And Halo 3 has this problem too. I think it's generally one of those problems that can only be fixed by removing said weapon, or at least limit the ammo available greatly.
I like the Sniper, but I do think it's too powerful to be used so easily. IMO, for balance reasons, the Halo 3 Sniper Rifle is probably the best of the series. It has a decent rate of fire and isn't Autoaimed to death.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
p0lar_bear
So I don't get this: I started playing Arena Doubles and for a while it seemed okay. Lately though, ESPECIALLY when I bring someone else into it, it's terrible; either the enemy team is pants-on-head retarded and pose no threat whatsoever, or they're invincible and we can't do shit about it. I'm not seeing any more even matches where it's neck and neck right up 'til the end.
And again, winning seems to not be about player skill whatsoever, it's all about who can spam the most grenades and get to the power weapons first and hold out with them in a designated stronghold-like area until they run out (like the top floor of Ivory Tower), whereupon they bail and run back to their spawn areas, waiting for them to respawn (which isn't long at all). Lather-rinse-repeat until you've won 25-12. On one hand, power weapons aren't necessarily a bad thing and I'm not calling for them to be removed entirely, but there need to be less in Team Doubles, ESPECIALLY the sniper rifle (you spawn with a fucking long-range weapon, it's redundant).
On that note, there's something seriously wrong with the sniper rifle; my money's on player hitboxes. It feels way too easy to use, and considering how much damage it can do per shot, that's a bad thing. IMO it's one of the reasons Arena Doubles is getting worse; any given map with a sniper rifle on it, whoever controls it basically wins. I've seen instances where I shoot someone in the back and get a headshot, or completely and entirely miss my target yet still somehow get a kill. In fact, I feel like a complete dick using it against anyone except other snipers because it's so accessible and powerful;
case-in-point (load up the game viewer and check the spots for The Cage, limit it to just my kills/deaths).
This is why i stick to Invasion, and BTB.
Re: Halo: Reach Discussion
I think if power weapons were actually placed on a regular timer and not that retarded "hurr durr, only one on the map at a time" crap, the game would be less annoying. As it is, if one side has the power weapons, the other team can't time it to get its own set to counter. You will never see two players with shotguns shooting at each other in Reach unless the gametype has players spawning with shotguns or it's Invasion/Generator Defense.
Fake E: Actually, the shotgun shouldn't even classify as a power weapon.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
FRain
This is why i stick to Invasion, and BTB.
These really are the only playlists I see as worth playing
I've actually never even logged a single game in any other playlists
Re: Halo: Reach Discussion
I did a bit of Team Slayer, Team Slayer on Countdown is extremely annoying >_>
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Warsaw
Fake E: Actually, the shotgun shouldn't even classify as a power weapon.
It should with sprint enabled.
Re: Halo: Reach Discussion
Re: Halo: Reach Discussion
I think I just wet myself a little looking at that.
I want that as a wall-sized mural.