never used ik before...might have to go exploring...
anyone know where i could get a good tut on it?
what does it do really?
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never used ik before...might have to go exploring...
anyone know where i could get a good tut on it?
what does it do really?
IK is another way of animating; instead of moving each bone sequentially (upper arm>forearm>wrist), you move a pre-defined controller which moves the base bone (wrist>forearm>upper arm). This allows linking of the controller to a set object, which can be sued to keep the hand's position relative to the gun the same during animation. Leet released an IK setup for the FP arms a while ago. (I made a rig for it too, but it was replaced by one extracted using the gbxmodel importer :mad: ) http://gbxforums.gearboxsoftware.com...ad.php?t=57987
IK - Inverse Kinematics
Basically, it allows you to manipulate the hierarchy child-to-parent instead of the normal parent-to-child way. (FK; Forward Kinematics)
this is ahelpgallery topic. make a thread about your problem.
What is it?
It looks like... a V19 Clone Fighter from Star Wars?
http://img169.imageshack.us/img169/7...emorialxy3.jpg
memorial sort of thing I made based around my sister, the actual ingame texture doesn't have the text or the fake bumping/lighting effects, but I just figured I'd post this one because It's sort of acting as a watermark :P
Basically this one depicts a divine being entering the spirit realm through a portal, a portal encompassing them and at the same time, is apart of them, their whole life it was there, but only reachable at a certain point in time. They are their own gateway to the next life, and If wise enough are in control of it.
You can also see the unintentional marathon logo reference in there, noticed it after I made it :P