Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!
Very nice. I was worried about it being too large. Can't believe it will have about a days worth of gameplay. That is very impressive. I can't wait to see how exactly you guys made the level that long with gameplay being original for each area. (Or so I hope). But seeing how much time and effort was put into this mod, I shouldn't be disappointed.
Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!
a third of a gig is pretty fucking huge, but that's not really anything that can be helped
Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!
Quote:
Originally Posted by
t3h m00kz
a third of a gig is pretty fucking huge, but that's not really anything that can be helped
If you think about it, it's not that bad for 20+ hours of gameplay...
Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!
Quote:
Originally Posted by
KingFisher
If you think about it, it's not that bad for 20+ hours of gameplay...
Its only one map...
Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!
Quote:
Originally Posted by
TVTyrant
Its only one map...
And there are two files.
Two thirds of a gig seems pretty massive for just one mission.
I guess I'll have to look into a new HDD now.
Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!
Quote:
Originally Posted by
KingFisher
If you think about it, it's not that bad for 20+ hours of gameplay...
This is only the level "Truth and Reconciliation". At average we were getting playthroughs of about an hour.
The file size is obviously all of the new tag sets and other bits and things that never existed in the original game. And remember. You have the choice of playing with either the .map or the .yelo. The .yelo will act just like a .map file but you must have OS installed (and I mean really, why wouldn't you?) in order to play it.
the .map version will be limited in some areas, most notable would be not having the VISR in .map but instead you would have the original flashlight. This is because Open Sauce allows us to do many new things that the original system couldn't do.
Installing Open Sauce is painless and opens up a world of new features. I highly recommend that you use it when you go to play this level for the full effect.
Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!
Quote:
Originally Posted by
DarkHalcyon
And there are two files.
Two thirds of a gig seems pretty massive for just one mission.
I guess I'll have to look into a new HDD now.
I am aware. I was stating that its a huge file. Sorry that didn't come across very well.
Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!
I assumed people would have atleast 250GB HDDs these days...Or even 500GB..That is why I said: "It doesn't seem that bad.."
:mech:
Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!
Quote:
Originally Posted by
KingFisher
I assumed people would have atleast 250GB HDDs these days...Or even 500GB..That is why I said: "It doesn't seem that bad.."
:mech:
Don't worry, I have enough space for everyone.
4.12 TB free right now.
Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!
1. Format HDD as NTFS
2. Enable file compression on your maps folder
3. ???
4. Megabytes!
Though I have considered adding compression support to future .yelo maps...