Re: Halo: Reach Discussion
The only thing that I recall making Halo 2's Legendary more bullshit than any of the others were the psychic hair-trigger Jackal snipers. Being punished for making a mistake is one thing, but being punished for not knowing exactly where the enemies spawn or set up is just bad design.
Some of you seem to have a "1337er-than-thou" attitude. That's just not what this is about. We're talking about good design vs questionable design. The game could be 10x harder -- if they figured out how to do it fairly and make the experience the most rewarding and satisfying game you've ever played, few would complain. It's not so much that the Hunters are a pain to take down, it's that I just don't want to bother taking them down. It's a dance this game forces on me that I have no interest in.
Edit: To Illustrate:
Killing a Grunt with a single DMR shot to the head --> satisfying
Killing a Grunt with 4-5 DMR shots to the body --> not satisfying
Killing Hunters in Reach feels like the latter example.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
ejburke
The only thing that I recall making Halo 2's Legendary more bullshit than any of the others were the psychic hair-trigger Jackal snipers. Being punished for making a mistake is one thing, but being punished for not knowing exactly where the enemies spawn or set up is just bad design.
If you're talking to me here, all I was saying was that I enjoyed Halo 2's Legendary mode because it was sadistically difficult. I didn't say anything about how I'm more 1337 than other people.
But yeah, Reach Legendary is still way too freakin' easy. It just doesn't feel Legendary, more like Slightly more Heroic.
Re: Halo: Reach Discussion
Somebody just called Bungie the new Third Reich, I never expected that at all. I laughed.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Donut
its called normal difficulty, and them standing on a staircase that is inaccessible without going through them. its not to much the fact that its a 1sk, but that EVERY hunter melee is a 1sk on normal
and really, is it necessary to openly be a prick to me like this? im just stating my problem with hunters. warsaw and pooky's helpful comments are appreciated, your sarcastic, demeaning comments are not.
Dude, listen to what he's saying about the Needle Rifle. You also don't bum-rush Reach Hunters; you should've figured that out the first time you fought them. The thing is, Hunters were always intended to be this strong and this vicious. I'm greatly satisfied with this change mainly because it's finally complete for an Enemy that's changed so much since Halo 1. Also, did anyone notice they didn't have the Assault Cannon? I thought that was a bit odd at first.
Re: Halo: Reach Discussion
What's so special about the needle rifle? I tried that a while ago, got a supercombine right in the back and the Hunter just shrugged it off. I'm not going to play guessing games as to how many supercombines it will take. They should be dead in one. If they're going to treat them like vehicles that are resistent to small arms fire, then give me a hijack animation, where I cut a hole in their back and stuff a grenade in it.
Re: Halo: Reach Discussion
yeah, i realize bumrushing doesnt work. your options are kind of limited when 50% of your movement area is cut off by walls and the hunters are on elevated positions. i couldnt figure out how to get behind them, and when i finally did i was too close but had nowhere to go because of walls and stairs blocking me in, or i was just too close to get away from their melee. i didnt have a problem managing the ones on ground level once i figured out all of their attacks, but the only way i was able to take out the ones up higher was with the rocket launcher conveniently placed under a spotlight in the center of the room, and even that just barely did the job. when i can get around to the back (for example, the hunters at the end) the shotgun has worked pretty well. the hunters at the end were actually not a problem at all for me. i dont know if thats because i used a drop shield as cover, or if theres just a different terrain advantage or what, but it wasnt nearly as bad as the night club place.
i actually dont think i ever even picked up a needle rifle through the whole campaign though, so next time i play through ill use it. its worked pretty well for me in MP so far
Re: Halo: Reach Discussion
There are jet packs in the room where the rocket is in odst. Get them, activate the transmitter and get out if they're really that annoying.
Re: Halo: Reach Discussion
the ai were telling me to kill them. didnt realize i could just avoid them. i figured i had to kill them before the game would let me do anything with the transmitter. thanks for the tip
whats that about rockets in odst though?
Re: Halo: Reach Discussion
The club is crater from odst. Theres a room below the stairs that you come in down where the rockets were in odst and jet packs in reach.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
Dude, listen to what he's saying about the Needle Rifle. You also don't bum-rush Reach Hunters; you should've figured that out the first time you fought them. The thing is, Hunters were always intended to be this strong and this vicious. I'm greatly satisfied with this change mainly because it's finally complete for an Enemy that's changed so much since Halo 1. Also, did anyone notice they didn't have the Assault Cannon? I thought that was a bit odd at first.
That was me with the Needle Rifle advice, not MrBig. I feel so overlooked. :smith: