Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Newbkilla
Glad you didn't add what you wanted to this. :rape:
Re: The Studio Quick-Crit Thread
The power cables under the center wouldnt be that loose. There would be more tension in them.
Re: The Studio Quick-Crit Thread
So I started this around 8, and finished around 10:30.



All was made from scratch (talking about the textures of course. Model is bungie's too, plus the cubes) EXCEPT the normal map bungie made. I used it and added the scratches to it. Two problems I have with it right now: The detail bump I've got on it makes it look like stone when viewed up close (or at least it's too pitted, maybe not stone). The second thing is when I put the scratches on the normal map, for some reason they got raised like 4 pixels up, so I need to fix that.
Heading to bed, so I'll check back tomorrow.
Re: The Studio Quick-Crit Thread
Hmmm, from first glance, I would say your first problem is that the armor is way too bright of a green. Even at high noon, the armor wasn't that luminescent ingame, so I would tone that down a bit. Secondly, the scratches you have on the diffuse look good, but you need to carry them over to the specular and bumpmap properly in order to make them look like they belong there. Next, the specular and reflection maps on your chief need work. He just doesn't look like metal right now, but rather a plastic toy. Also, Ima give you my custom bumpmap to help you along. Low-res pains me :p
Re: The Studio Quick-Crit Thread
Get on aim real quick then, I have to go real soon
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Jean-Luc
Hmmm, from first glance, I would say your first problem is that the armor is way too bright of a green. Even at high noon, the armor wasn't that luminescent ingame
That's because Bungie's armor sucks compared to Rooster's. He's going for improvement, not duplication.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
Jean-Luc
Hmmm, from first glance, I would say your first problem is that the armor is way too bright of a green. Even at high noon, the armor wasn't that luminescent ingame, so I would tone that down a bit. Secondly, the scratches you have on the diffuse look good, but you need to carry them over to the specular and bumpmap properly in order to make them look like they belong there. Next, the specular and reflection maps on your chief need work. He just doesn't look like metal right now, but rather a plastic toy. Also, Ima give you my custom bumpmap to help you along. Low-res pains me :p
He shouldn't look metal at all, the outer layer of the armour is and always has been ceramic, a fact nearly everyone but Bungie themselves (and hell, even them sometimes) seems to overlook.
Re: The Studio Quick-Crit Thread
It seems a little blue in the first render.
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
rossmum
He shouldn't look metal at all, the outer layer of the armour is and always has been ceramic, a fact nearly everyone but Bungie themselves (and hell, even them sometimes) seems to overlook.
*glances back at 4 years of working to make the chief look like metal*
:(
Re: The Studio Quick-Crit Thread
Quote:
Originally Posted by
rossmum
He shouldn't look metal at all, the outer layer of the armour is and always has been ceramic, a fact nearly everyone but Bungie themselves (and hell, even them sometimes) seems to overlook.
Really?
In Halo 2, I could have sworn his armor was made out of hard rubber :p
(low res bump maps ftl >_<)