Re: The UNSC field manual to CMT SPv2
Hey!! That's actually pretty damn cool. o.o! That is something to take into consideration, mb?
Re: The UNSC field manual to CMT SPv2
Quote:
Originally Posted by
FlamingRain
I looked at the CMT sniper anims and thought.... Well, if these sniper anims are going to be for both the SSRS99D AMB and the S2 AM, they each should have different animations. The SSRS99D could have the no bolt. The S2AM could have the manual -back-foward / original for reload_full and the bolt pushback for reload_empty.
SSRS99D- No Bolt for reload_empty and reload_full.
S2 AM - Original for reload_full Bolt Pushback for reload_empty.
It's just a suggestion, but since the SRS99D doesnt have the bolt pull in any animation anywhere. *in halo 3*
Unfortunately, the mechanics of Halo's sniper rifle don't allow the full back-forwards animation to be practical. If used for a reload-full animation, it would eject the unused round currently chambered - thus costing you a shot every time you reload. The bolt also locks back when there is no round chambered, so there wouldn't be a need to pull it back on reload-empty.
Re: The UNSC field manual to CMT SPv2
^ Which brings up the question: would you have to model and animate an empty casing being ejected from the port when firing, or do you think you can get it to sync up good enough with the ejected shell in TP?
Re: The UNSC field manual to CMT SPv2
Quote:
Originally Posted by
Dole
^ Which brings up the question: would you have to model and animate an empty casing being ejected from the port when firing, or do you think you can get it to sync up good enough with the ejected shell in TP?
I definately could do that if it was needed, but as the shells in my "canonical" representation of the gun can eject to either side at user's preference, chances are I won't, as you'd never see them. (Being a lazy artist I'd have them eject out of sight to the right.)
Re: The UNSC field manual to CMT SPv2
Errr... I meant bolt pushfoward on a reload empty, but I see what you mean.
Re: The UNSC field manual to CMT SPv2
Since all the SRS99-variants have the same basic receiver, they should all reload the same as they utilize the same mechanism. Though, peculiarly, the SRS99C-S2 AMB (and maybe the SRS99D-S2 AM, not sure) variants posses no bolt catch.
Re: The UNSC field manual to CMT SPv2
Quote:
Originally Posted by
teh lag
I definately could do that if it was needed, but as the shells in my "canonical" representation of the gun can eject to either side at user's preference, chances are I won't, as you'd never see them. (Being a lazy artist I'd have them eject out of sight to the right.)
Wait, you're moving the port to the other side? Or there will be two port openings?
In either case there's not much use in animating it, even if only for aesthetic purposes.
Re: The UNSC field manual to CMT SPv2
Quote:
Originally Posted by
CtrlAltDestroy
Since all the SRS99-variants have the same basic receiver, they should all reload the same as they utilize the same mechanism. Though, peculiarly, the SRS99C-S2 AMB (and maybe the SRS99D-S2 AM, not sure) variants posses no bolt catch.
Yes, but the S108 AM isn't part of the SRS99() tree is it?
Re: The UNSC field manual to CMT SPv2
That was just a made up name with no relevance.
Besides, the 108 just came from masters' LOST obsession IIRC.
Re: The UNSC field manual to CMT SPv2