More than one severely unbalanced weapon and retarded customizations? Are you sure you don't want to rethink that?
Printable View
Pretty much everything in Battlefield 3 at least has a good counter.
You can camp in Battlefield 3, and either actually benefit the game by defending a control point or not get any kills/points at all. The way conquest and rush is set up, there really is no reason for players to camp a single dark corner like in MW3. The dynamic nature of the game modes pretty much forces players not to camp, or at least I would imagine it to be very boring.
I guess you can camp for kills in team deathmatch, but really, who actually plays team deathmatch in BF3?
Jets and helos don't have any REAL counters, except ignoring them. That's the best counter, because they are bloody useless anyways.
The Jackhammer (with FRAG rounds) and FAMAS are absurdly overpowered and abused by everybody. MW's equivalents are the UMP and the SCAR. Yes, they are used more than the M16, because they are one-hit wonders AND 100% automatic.
Like I always say, that's been my experience on the 360 (where MW3 reigns supreme). That's why I haven't touched the damn game in three weeks. I just don't want to play it. You might say that Modern Warfare is more popular because it went retarded before Battlefield did.
E: Plenty of people camp in BF in Conquest mode (my favourite mode, because people are more retarded in Rush). Metro is all about camping the corners, Kharg is all about camping the ridges and the tower, Caspian is about camping the rocks next to each flag, Damavand is about camping the boxes or the side passages, Bazaar is about camping the Alley, and Tehran is about seeing how many people you can get on top of the bridge. Really, the only map that isn't about camping is Noshahr Canals, because you can't. The closest you can get to camping there is abusing the helos, which are unkillable thanks to the automatic flares and double engineers. Fucking yay.
You really need to spend more time playing the game before you draw conclusions like that.
How is there nothing to counter aircraft? The Mobile AA is boss at killing aircraft. And then you have the stingers and the laser-guided javelin missiles which almost always guarantees a kill. You say that aircraft are useless, but that's because you obviously haven't witnessed anyone actually using it properly. Aircraft, especially attack choppers, are pretty damn effective against ground targets. Also, there are no "automatic" flares in this game. The only aircraft that can be actively repaired by engineers are the transport choppers and those are hardly worth shooting down since all they do is transport troops and randoms almost never jump out of them over the objective, so they aren't a huge threat any ways. Anyways, two to three javelins will bring down a transport chopper easily even with 2 engineers repairing.
Pretty much anything with the FRAG rounds is OP, but that's pretty much it. The FAMAS is OP because the DICE devs accidentally added an incorrect value for the recoil reduction of the foregrip. They've already said that they will fix this.
Kharg Island does have its fair share of ridges to snipe from, but where else are you going to sniper from if not there? You can't add sniper rifles to the game and then give the players no places to utilize a range advantage. Also, I've never seen anyone use that stupid little tower on Kharg Island for camping. Maybe that shit happens on consoles, but it doesn't fly on PC. I must agree with Caspian Border and Metro, though. However, Caspian Border is more manageable since most snipers tend to stick to the Antenna or the RU base to snipe. Infantry can run around pretty freely without major risk of getting sniped.
How can you say people camp the Alleyway in Grand Bazaar? That's not camping, that's actively defending because the minute you leave that area the enemy just walks in from at least 2 different directions and sets up shop. Defending a capture point is not camping.
metro is an awful fucking map anyway. anybody who's played it for more than 10 minutes on any game mode should know that. i havent played many games on davamond peak, but fuck that tunnel in all ways. the side passages are death traps. if youre not getting camped by people in them, youre getting camped by LMGs with bipods near the entrance.
but im gathering that engies can repair vehicles while inside them in bf3? i was pretty sure theres a reason you CANT do that in bad company 2.
side note, as an assault, i can have the 870mcs, some pistol (raffica or g18), and i can swap my med pack for the m27(?) shotgun that has 6 shots. my loadout allows me to have two shotguns and an automatic pistol. im not sure if that should please me or enrage me.
Pooky: Yeah, I don't trash MW4. It's superior to successors in most aspects. Then they realized that everybody wants rehash (now with moar RETARD!), and thus MW2 was born. Fuck the state of the industry.
Amit, I've spent a shitload of time playing BF3. I don't need to spend three years worth of time playing a game to draw some sound conclusions. I'm not drawing anything half-assed here. I have tons of unlocks, I generally do well in servers where I'm not getting spawn-raped because team mates were extra stupid, and I have spend a lot of that time playing with friends who are generally superior team mates to your average player. These are my conclusions after taking three steps back and looking at it as a game.
It's just a terrible game. It isn't as rewarding to play as its predecessors and it has design choices that make literally no sense at all. When did regenerating health encourage players to act as a team and use squad tactics? When did chunky menus with load times become acceptable, ever? How is vehicle disables remotely useful to the play when it still takes two more rockets to finish it off AND the vehicle can still traverse the gun while firing? How can they not know that a scout helicopter with automatic flares and two engineers repairing it is broken despite three stinger missiles hitting it in rapid succession?
Mobile AA is all good and well when they get close enough to get hit or when they aren't flying so low that you can't even see them, but it can't take them all out at once. Like I said, though, aircraft are useless so it isn't that big of a deal. I was just bringing the example up because someone said that there are counters to every thing, when that's not true. Before the patch, I could have said there was no counter to NIRV, but since NIRV is completely useless now (yeah, you fix something that's broken by breaking it another way), I can't. I can, however, say that there is no counter to somebody whoring a Jackhammer on Metro using Frag rounds because you don't live long enough to know where he is. You just explode and he moves on, increasing his 18:0 kill streak by another point. You just get lucky and kill him by accident, not because you were seeking him out and had the perfect gun to kill him with. Frag rounds are not OP in a pump action, as they often won't even kill on a hit, and the cycle time gives players plenty of opportunity to react.
I snipe from ground level. All the ridge campers on Heavy Metal would get demolished by me, running between C and B, in the middle of field. Plain as day. Sitting on ridges with an M82 is for MW players. Get your feet dirty, cap flags, and be useful. Camping the ridge is not useful and never has been. It could be in Rush, but they would all rather focus on the Attacker's spawn rather than cover the MCOM. To that end, I've never met a useful ridge-camping sniper in any Battlefield game. Ever.
As for Grand Bazaar, yes, it's defending. The problem is that the map was designed for camping, and encourages it. They camp B so hard that they forget to defend A and C, and I'm usually on the team that doesn't take the initiative to take them back and hold them. Now I'm stuck doing it all by myself. Sometimes it works out, sometimes it doesn't. Point is, that's not Battlefield. That's MW. In Battlefield, nobody should be able to solo and get away with it.
DICE has said they will fix many things. The only thing they've fixed on Xbox is the NIRV, and there it's completely unusable now. Flares have not been touched, weapon stats have not been touched (416 is still firing in bursts when it shouldn't), and I have no faith that they will be. And again, you can say "well there's the problem, you're on Xbox," but that doesn't excuse the game. I will just answer with "BC2 was great on all platforms, and so BF3 should also be." It's pretty, but it's not up to snuff where it actually counts.
E: Engineers can still repair from inside on BF3 Xbox. And it fucking blows.
I still disagree with much of what you have said, but I know that nothing I say will dissuade you from your position. I think the issue lies in the differences between the console and PC versions. The XBOX version has obviously suffered the most neglect which had lead to the massive gameplay differences between the three platforms it's available on. I only play on 48-player and 64-player servers and without a doubt that greater number of players changes the gameplay radically, especially on maps like Grand Bazaar (just too many players to effectively camp). It seems that you have experienced one type of game and the rest of us have experienced another. Hopefully you'll be able to experience BF3 in a much better way once you get your new PC up and running.