Why, why will no one fix that HUD...
Printable View
Why, why will no one fix that HUD...
Who said nobody was fixing it? Hell, that's not even the same HUD we've been seeing, only the vitality area and motion tracker. The rest is Halo 2-ish.
I think a lot of it has come down to time constraints. We're working as hard as we can to please everyone (even those inside the team) so that we can have the best possible experience. Personally I like the HUD a lot, it's functional, clean, and looks like it fits. Obviously not everyone agrees.
We are always welcome to suggestions, but not really in to fighting over it. If you have an idea, feel free to submit it to someone on the team so we can look it over.
There's also a thread here that you can discuss it:
http://www.halomods.com/ips/index.ph...v3-hud-design/
I love the new HUD but nobody gives a fuck about what I think.
I think the HUD is fine. It's simple and not in the way of the gameplay. Adding more to the HUD will just add more distractions.
Protip: this isn't a new HUD. It's made of pieces of old HUDs thrown together into something that works (better than the original SPv3 HUD). Hopefully, though, there will be a sleek, new HUD before the mod is completely finished. As it stands, the HUD wasn't a primary concern for this release; what is there works for now, and it's not as "lolhuge" as it used to be.
:D
you can't "fix" liberties and decisions made by artists
If the hud had misaligned numbers and inconsitencies that'd be one thing
But just because you don't like it doesn't mean there's anything wrong
Learn the difference between bugs and design
Um...who was that directed at? I don't see anybody calling this one buggy. Everybody has been talking about the aesthetics...
But it's also largely a rip from an official game. I don't really buy into the whole "CMT Way" thing, but come on, we can do better than just lifting Halo 2's HUD.