Re: Halo: Reach Discussion
Nah I'm sure there will not be boosting anymore in this game. I'm going to be on this game for years, but not by itself. I'm not giving up gaming for one game, that would be a joke. I also find it funny how many limitations they put on the cR system considering that all cR does is give you stuff to buy Armor with, and Armor doesn't effect gameplay at all. A Daily cR limit, Weekly cR limit and finally a Rank cap at Lt. Col Grade 3? Pretty silly to be honest with you, and I'm waiting for the rank cap to be lifted, especially considering how many more ranks there are after this... =\
Re: Halo: Reach Discussion
Quote:
Originally Posted by
=sw=warlord
The needle rifle is consistent, you aim for the head on a unshielded enemy you get a head shot.
In the former Halo games if a jackal hit you in the head with a beam rifle they had the same chance of it being a 1SK as you had.
It's inconsistent in that 99% of the time, you can run around in the middle of the map taking NR shots with only a small health loss from each hit. That other 1% of the time, bam, you're dead. You can still go rambo on enemies, but if you hit the bad luck lottery through no fault of your own, you die. The beam rifle is different because it's supposed to kill in two hits, every time. You always know exactly how much damage it will do to you if it hits you.
Re: Halo: Reach Discussion
They aren't capping things because the rewards are valuable and need to be protected. They are capping things because people need to be protected from themselves. Trying to grind rank will do nothing but burn you out on the game and seeing so many high-rank players so quickly will discourage the people who are playing at the intended pace.
I don't understand how they're going to nerf Gruntpocalypse. Most of the earn in that mode comes from Commendations. All they can really do is turn the base "match complete" cR down to 60.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
ejburke
They aren't capping things because the rewards are valuable and need to be protected. They are capping things because people need to be protected from themselves. Trying to grind rank will do nothing but burn you out on the game and seeing so many high-rank players so quickly will discourage the people who are playing at the intended pace.
I don't understand how they're going to nerf Gruntpocalypse. Most of the earn in that mode comes from Commendations. All they can really do is turn the base "match complete" cR down to 60.
This is true. I think they might change the difficulty to Normal because you earn more commendations through Heroic than easier difficulties.
Go to the Bungie.net forums. Shit is going down pretty crazily over there with the challenge resetters getting rank resets. It's kind of funny, especially when you're not one of the glitch exploiters. This, of course, does not include Checkpoint camping nor Gruntpocalypse, but you should watch out if you get close to the same credits every game you play of Campaign.
Re: Halo: Reach Discussion
Uh oh, I have about 30 Forge sessions where I earned exactly 60 cR each. I am in trouble.
E: Spooky, my spendable credits total 117117. Banned?
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Kornman00
Hey warlord, I hope one day you'll stop being a grossly annoying brit. I think the only thing more annoying than you is your shoddy connection which doesn't work for anyone outside of the UK half the time.
There. I said it. :woop:
Hey korn, You mad?
My ISP package is fine, just it decides to take a crap over you once a while, I have no problems connecting with any other people on my friends list and before you say it, there are only about 5 people in my list of 40 who are from the UK.
Sorry but you're going to need to come back with a better excuse.:haw:
Re: Halo: Reach Discussion
I am sick to death of the massively overpowered and completely unskilled melee attacks in this game. If someone runs up on you and throws a melee attack before you get enough shots into them, you have virtually no chance for survival. Then there's Sprint, which makes melee attacks 5x more annoying than they would be otherwise. Half the time if feels more like I'm playing a fucking zombie game, trying to hold a hardpoint agaist the melee rushing faggots.
God this game is terrible.
e: and just like I knew they would, profags use the female Spartan with black EVA visor, because it's visually so much smaller than the male, and that visor blends in with fucking everything.
Re: Halo: Reach Discussion
Anyone seen all the bawwing over at B.net?
Quote:
RocketMoose | Bungie Team
Quote:
ZXO Ganjahero:
I never abused. I want unban this instant bungie.
Most people don't get to complete the same challenge 21 times in a single day.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
I am sick to death of the massively overpowered and completely unskilled melee attacks in this game. If someone runs up on you and throws a melee attack before you get enough shots into them, you have virtually no chance for survival. Then there's Sprint, which makes melee attacks 5x more annoying than they would be otherwise. Half the time if feels more like I'm playing a fucking zombie game, trying to hold a hardpoint agaist the melee rushing faggots.
God this game is terrible.
e: and just like I knew they would, profags use the female Spartan with black EVA visor, because it's visually so much smaller than the male, and that visor blends in with fucking everything.
Way to assert how bad a game is based off of how one thing affects YOU. And I honestly can't tell apart from the two player models, even with the visors. Honestly I just shoot anything that turns read till it drops and aim higher when I have a precision weapon. Of course, I play Invasion a lot, so I'm accustomed to trying to find every advantage in a battle at every second.
I've only seen you and maybe one other person complain about melee between this and the Bungie.net forums, so if you want a melee fix you'll have to raise enough hell and support to do so over there. Only advice I can give you that will probably not be shoved back in my face because you've tried other options. Just look at this way: It's not nearly as bad as Halo 3's melee system at least.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
Way to assert how bad a game is based off of how one thing affects YOU. And I honestly can't tell apart from the two player models, even with the visors. Honestly I just shoot anything that turns read till it drops and aim higher when I have a precision weapon. Of course, I play Invasion a lot, so I'm accustomed to trying to find every advantage in a battle at every second.
I've only seen you and maybe one other person complain about melee between this and the Bungie.net forums, so if you want a melee fix you'll have to raise enough hell and support to do so over there. Only advice I can give you that will probably not be shoved back in my face because you've tried other options. Just look at this way: It's not nearly as bad as Halo 3's melee system at least.
Every person I know who plays this game thinks the melee attacks are garbage, most don't speak out about it.
Thing is, the melee isn't going to affect you as much when you're playing primarily big team games on large maps (Invasion), but melee whoring is the entire game on small team Slayer and objective matches. It takes no skill to use, it gets your shield off instantly, everyone can use it infinitely, and the only real counter to it is to have a Shotgun (since Sword gets blocked by melee), or kill people before they get close enough (zombie game).
So yes, the multiplayer in Reach is horrible.
e: this isn't related to my main argument, but you strike me as one of those people who think all bad design choices are okay because 'the developers intended it that way'. Sorry, but that's not a valid excuse, especially when considering the longevity of a mutiplayer game over many years. I'm already losing interest in Reach simply because the competitive modes pander to unskilled players, and there's no reward in gameplay terms for being legitimatelly better than your opposition.
"Why bother learning to aim", the newbs say. "I can just sprint-double melee people with no effort at all".