Re: Halo: Reach Discussion
In love with this game, the Sprint rush double melee gets old after awhile but it isn't something I encounter often enough to bother me. When I do encounter it, I make sure to punish them after it works the first time. I especially love it when I come back and Assassinate them. It definitely is the new t-bag, but the old way is also good. ;)
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Ellis
In love with this game, the Sprint rush double melee gets old after awhile but it isn't something I encounter often enough to bother me. When I do encounter it, I make sure to punish them after it works the first time. I especially love it when I come back and Assassinate them. It definitely is the new t-bag, but the old way is also good. ;)
You must get way better matches than me, virtually every game I go into is filled with this crap :\
Re: Halo: Reach Discussion
My biggest annoyances, other than my shit internet connection, is the game-types and the whoring.
-Gametypes: I usually play Team Slayer, Arena Slayer, or BTB. Pretty much all of the games in Team Slayer are either Swat or Snipers. Now, i'm okay with Swat on some maps (Sword Base), but with maps like Hemorrhage and Reflection, Swat is shit on it.
I pretty much hate Snipers on anything unless Hemorrhage, because it's the only one actually big enough to compensate for a legit game. Any other maps (Reflection...) is complete shit.
BTB is pretty much only a slayer or CTF worthy game setting. What the hell is the point of playing shit like BTB Snipers on anything, or BTB Headhunter on Countdown? The maps aren't made for that sort of thing, even if they 'support them'
-Whoring: Yeah, there's always whoring in every Halo, but in this one it's all the worse.
- Weapon Whoring: We've talked about this in other posts, but I just want to put my own 2 cents into the mix. On maps like Boardwalk, one team has an advantage over the other, depending on where they spawn. One team can get to the Sniper, Rocket Launcher, and Plasma Launcher before the other. And the opposite team is left with the Needle Rifle, and a fucking shotgun. Seems a little unbalanced, to say the least.
- Area Whoring: Now, this is pretty much only related to one map, that everyone seems to love, Reflection. I don't recall this level being as shit as it is not back in Halo 2. If you can get to that top area before the other team, you're pretty much guaranteed to win. It has 3 choke points, and all of which are easy to defend with grenades, shotguns, and snipers. Which seem to spawn in the rough area of that location.
Yes, there are other area whoring maps in this game (Sword Base, Boardwalk, Pinnacle, and even Countdown), but those aren't half as bad as Reflection.
This game isn't terrible, but it's certainly not worth playing for hours on end. Until they fix it, it's pretty much a ragefest.
Re: Halo: Reach Discussion
I absolutely love when I manage to double melee kill MLG sniper wannabes. Also, the assassinations in Reach are the most satisfying way to take someone out that I've ever encountered in any game. The best part for me is going back to theater and watch the animation frame-by-frame from every angle, over and over again. It's like covering someone with piss in TF2.
With the exception of TF2, I've never been much of a long range combat sort of guy, anyway.
And maybe I'm not playing Team Slayer enough, but if people are picking snipers and SWAT over and over again, I just switch to Firefight or BTB.
But I must say that that chokepoint in Swordbase is as annoying as hell.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
DarkHalo003
I've only seen you and maybe one other person complain about melee between this and the Bungie.net forums,
Even Bungie admitted it was broken in the beta. Unfortunately, increasing the melee delay from 25 frames to 30 really doesn't make much of a difference, and it's still an issue. A better system, IMO, would be for the melee to do 60-80% shield damage. That way, you can double melee to kill an injured opponent, but you can't just sprint up to someone and kill them in a second.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Pooky
You must get way better matches than me, virtually every game I go into is filled with this crap :\
Maybe, I almost never play without a full team of 4 or a full team of 8 friends depending on the gametype, IE Team Slayer or BTB, and I rarely see the sprint double melee. Those are the kids I totally destroy though. I love the ones who talk shit too, got a sweet pic up in the Screenshots of a game winning kill I got on a team that was shit talking my friends. :D
Re: Halo: Reach Discussion
I agree with Pooky about the melee. I hate it when I play a snipers game and the enemy has garbage people and when they are like 50 feet away, they will charge you with a pistol, melee, shoot, or vis versa.
I also made it to my Major, yes!
Re: Halo: Reach Discussion
Sorry to tell you Spartan but I do that in Snipers most of the time. I don't play BTB or Team Slayer to play Snipers or Swat. So I get back at the people who vote for it by doing that. :P I'll be happy when those are both moved to their own playlist.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Arteen
Even Bungie admitted it was broken in the beta. Unfortunately, increasing the melee delay from 25 frames to 30 really doesn't make much of a difference, and it's still an issue. A better system, IMO, would be for the melee to do 60-80% shield damage. That way, you can double melee to kill an injured opponent, but you can't just sprint up to someone and kill them in a second.
Well I'm not saying I wouldn't welcome the change. I'm almost down for anything as long as it's better than Halo 1's no-lunge melee and Halo3's health-melee-system. I'm just saying that no massive changes will occur unless people bring this to light. And Big time too.
People also need to play more Invasion and BTB. I think Invasion is especially under-appreciated in terms of how fun it is and how the game is represented. The only problems with it are Sudden Death mess-ups, the Tank on Boneyard spawns way too soon after being destroyed (3x in one game? Seriously....), the Elite Ranger class is almost negligible, and the offensive team can always be spawn-attacked in some sort of fashion if the defending team so chooses for the first phase. However, most of those can easily be oversighted as most are negligible in their own rights. Sudden Death is being fixed for October, the Tank is easy to neutralize granted you have Plasma Grenades and Plasma Pistols, and the spawn-attacks aren't that big of a deal mainly because the spawn zones are diverse enough to prevent such whoring. The most obnoxious aspect though, especially in the first phase, is not having thicker ID tags above your teammates to see where they are so you know that they're at least trying.
Re: Halo: Reach Discussion
Quote:
Originally Posted by
Ellis
Sorry to tell you Spartan but I do that in Snipers most of the time. I don't play BTB or Team Slayer to play Snipers or Swat. So I get back at the people who vote for it by doing that. :P I'll be happy when those are both moved to their own playlist.
*high-five*
Another question: isn't Blood Gulch too large for just 8 people playing CTF? All a team needs is a good enough tank driver and you have a stalemate.