When's the next time we gonna test out some gametypes?
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When's the next time we gonna test out some gametypes?
I'm not working on any new game types. I'm back in a strictly-coding phase.
Halomods CTF
This variant of CTF re-enables the 'Sides' option from previous games, giving you the ability to not only play standard 'multi' flag, but also One-Flag and Neutral Flag.
On top of this, there is support for all eight teams. However, it requires the map to also have such support for the CTF objects.
Two other new variant options include:
Flag Pickup Radius: Select how narrow or wide the automatic pickup radius is for enemies of the flag.
Capture Bro Radius: It's good to play together. So when you see your buddy carrying the flag, it may be worth while to stick close to him. Within this radius, "Capture Bro Traits" (see below) will be applied. The default radius is twice that of Flag Pickup Radius
Three new player traits have been added, although one isn't tweakable using the standard game (engine only exposes the first four variant player traits, even though the variants support up to 16):
"Aggro" Traits: In all game modes, when a team's flag is away, these traits will then be applied to players on that team. The only change I made with this trait is applying the 'flood' visual effect, to give a "seeing red" sense.
Capture Bro Traits: Players within the Capture Bro radius gain these traits. The only change I made with this trait is applying the 'damage boost' visual effect, to give a clear indication of who may be sporting extra traits. A better option may have been to just have Waypoints visible to all, so as to not confuse actual damage boosted players within the Capture Bro radius.
Offense/Defense Traits: These only apply in One-Flag (the original Assault). Offensive teams get Offense traits. The team on Defense gains the defense traits (this is the trait that can't be edited ingame).
I was wanting to add a few more definable options and tweaks (eg, an object filter which would delete certain objects when not playing One Flag), but people have been really asking for neutral flag lately so I figure I would release what has been at least tested.
Ending notes:
- The newly added traits don't change anything except where noted. So you can play this CTF variant like 'normal' without having to perform much cleanup. All the traits should be setup to where they will stack, unlike some other traits in other variants. So in One-Flag, the Defensive team could gain both Defense Traits and Aggro Traits. Likewise, Offensive team players within the Capture Bro radius could have both the Offense and Capture Bro Traits. I figured this would give better 'custom' gameplay.
- There can be multiple offensive teams in One-Flag. If there's enough rounds as teams, each team should get a chance to play defense.
- I tried to keep as many options as I could localized to other languages using what the game and other variants have used.
- While you can't edit Defense Traits ingame, you could use something like Horizon (a game save editor) to tweak it. Its Halo4 and Reach game type editors are free to use without a subscription.
Weapon tuning coming out in a couple hours! Finally the DMR won't be the OP piece of shit I hate so much, and my BR will actually be effective.
I will be disappointed if they touched the Assault Rifle at all. The gun out of the box was perfect.
The patch has been out already in Australia and I've got to say, I haven't noticed much difference.
The DMR is still an easy kill vs the BR though getting the first shot in actually seems to matter now.
The AR's damage has been notably increased but auto aim has been reduced.
Getting the first shot in should not matter unless two people are completely matched in skill and environmental factors.
As for the AR...I'll have to play. I rarely hold the trigger down, so if I can still pop off two shots at a time in rapid succession with the same level of precision, I'll be fine. If not, rage.
By the way, do patches affect both single- and multi-player, or only the latter?
It only affects MP games which use game types with the respective TU settings present. So you can play stock H4 by using a game type from the disc.
I hate this update. Halo isn't supposed to be this fast paced and mindless. The skill in battle is now only reliant on aim and some luck, and not nearly as much about using the environment like it used to be back in Halo 3.
And the banshee can still go suck a fuck.
/anger
How is the warthog? It got a buff to the machine gun
It's atrociously overpowered and stupid now. Not only do warthog rampages become even more unstoppable, you can shoot (read: SNIPE) people from across the map and actually get kills. I was killed at least a couple of times, or severely damaged by a few (read: 3) shots, from a warthog turret placed on nearly the other side of Vortex. It's absolute shit.