I dont like the back wall. Design is bad.
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I dont like the back wall. Design is bad.
Doesn't really matter anyways, as it will not be going ingame, since I am too lazy to seal some stuff. Was just to make sure I could still model after all this time.
Have not had much time to do shit lately, school is just a bitch and its the first year of high school
so it's a pain in the ass trying to adjust, anyways here's a speed painting of something I thought of off the top of my head when bored.
http://i305.photobucket.com/albums/n...intingcopy.png
Also before stupid questions are asked:
1. Inspiration from silent hill, and roman gladiators, helmet is supposed to be large
2. As said above with silent hill inspiration, the odd looking skin is because he is not alive.
3. I need to learn muscle groups.
If it is not anything of the above, please feel free to post what suggestions you have.
Nice.
Cool. Do more like this, and I'll stop bitching to you on XFire about finishing things. It actually looks like it's done instead of missing a bunch of stuff.
much better perspective and proportions here, but don't outline the muscles so much. The shoulder pad looks too much like part of the arm, so change the colour a bit. His upper arm doesn't look too great either.
Its definitely an improvement. Is the left arm supposed to be transparent though?
Started on texturing nuggets assault rifle, so far on what I have on the basic diffuse:
http://i305.photobucket.com/albums/n...iflerender.png
Lower res, but shows more of ar:
http://i305.photobucket.com/albums/n...saultrifle.jpg
The grip is being done by veex, which I will edit a bit to my preferences, yes I am aware of the errors on the grip, nugget will have to handle those.
Ok, no.
Nononononono.
Please, stop that. I really don't have the time right now to tell you whats wrong, i just saw that post and got jabbed in the side by a bit of shock.
Also, more than 1 person doing 1 texture is a recipe for disaster. Layers go missing, files go missing, things happen. No.