Re: Cerebrum Halo CE Game Tracking
Quote:
Originally Posted by
Dwood
Is there a possibility of having certain servers accept players only of x > 90 xp or x < 90 xp etc etc?
x being the player's xp.
No, we're not looking to alienate players or prevent people from playing on servers due to skill. Not only that, but it increases the amount of traffic between the server and the website because it would have to check their "experience" on each join with Cerebrum.
Re: Cerebrum Halo CE Game Tracking
I've got a lovely bunch of coconuts.
e: Oh, and I just fixed CTF.
e2: Woosh, and here's some more game type determination, only for Slayer, Team Slayer and CTF: http://cce.phpwnage.com/viewgame.php...20956262497293
Re: Cerebrum Halo CE Game Tracking
Oh, nice. Cool to see development coming along.
Edit: also, -87 K/D spread? Wow... And I thought I was bad.
Re: Cerebrum Halo CE Game Tracking
K/D ratio > K/D spread. imo.
Re: Cerebrum Halo CE Game Tracking
Quote:
Originally Posted by
king_nothing_
K/D ratio > K/D spread. imo.
This, it's what I think would've been far better in the Halo 3 stats system.
Re: Cerebrum Halo CE Game Tracking
It's just way faster and easier to figure out how well someone did by looking at a K/D ratio as opposed to a spread. If you use a spread, you have to look at their number of kills and deaths as well to get an idea of how well they actually did. A ratio works independently to tell you how someone did, though.
Re: Cerebrum Halo CE Game Tracking
I'll add K/D right next to K-D in a minute...
Re: Cerebrum Halo CE Game Tracking
Oh, Bacon, you and your betrayals...
Re: Cerebrum Halo CE Game Tracking
Quote:
Originally Posted by
AdmiralBacon
Neat, the only 3 gametypes!
Re: Cerebrum Halo CE Game Tracking