Yeah. The sci-fi stuff killed BC2 for me. I actually found myself begging for the game to end before we even found out that weapon thing was really some crazy shit and not some gigantic bomb.
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BFBC2 didn't take itself seriously; it (tried to) stealth-parody the whole SUPER ACTION PLOT, ONE SQUAD VS. THE WORLD, OH SNAP BETRAYAL trend appearing everywhere
BF3 wants to try and ground itself with a (relatively) realistic conflict, hence the removal of the BC squad and the inclusion of Iraq. Don't know if that'll pay off but I doubt we'll see any long-lost superweapons here.
The SCALAR detonator? I thought that thing was neat. D:
You do realise that there is a major fault line going through that area in real life, right? The entire region is unstable.
Am I the only one who caught the stealth reference in "Spinza Meat" market?
Also:
http://img19.imageshack.us/img19/7893/kaaboom.jpg
eh, it's the way he gets flung a massive distance from his car and how the building topples forwards doesn't seem to make much sense. Earthquakes don't make fluorescent tubes pop either. Maybe i'm just being really picky.
Lol random subordinate in my squad hiding behind trucks shouting orders at me while not even aiming his weapon at exposed enemy that magically do not see the two of us
off topic: the best level in the BC2 campaign was the prologue. Everything went down hill from there
lol warsaw, i actually just went back and watched the video again to see if that activision sign was actually on the building.
it wasnt, unfortunately :saddowns:
4:23 - 4:50
Saw it on Joystiq. Made me lul because it almost looks legit.
@Timo: there is a helluva lot of force behind an earthquake. I'd say the distance he was flung was legit, it wasn't too terribly far. The fluorescent lights would pop because they are getting warped by the vibrations, something they are not designed for. The construction of middle eastern buildings probably can't hold a candle to Japan's earthquake-resistant cities.