You could have just said "yes"
The map does look really nice though, I think a video run through would be cool so we could get an idea of how the gameplay would go.
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A "yes" would have sufficed. It looks like a map, not sure if design or aesthetic direction was your priority but the lighting is incredibly flat. No contrast, interesting lit areas, etc.
At the moment it's most important that all the playable areas are well lit so that players can always maintain maximum awareness of their surroundings, and to highlight important areas (the health packs in the lobby, and the control point) with brighter lights. Later on it can be touched up in areas, but considering the engine is like 10 years old now, it probably isn't going to change much.
It's certainly not a friendly engine. But a little more lighting contrast would be nice.
yeah it's still early beta at best, and I'm still learning how source handles it. I'll see what I can do~
Double posting here.
MK23 I started working on along time ago. I know its not exactly accurate in some places but I was to lazy to fix my mistakes from along time ago. Just want to finish it.
Need to tone down the grime on the grip but I think its getting there.
Low poly mesh is sitting at about 3600 triangles.
Looks really nice man