Re: [GALLERY] Saggy's Stuff
	
	
		
	Quote:
	
		
		
			
				Originally Posted by 
Saggy
				 
			By "directing eye movement", do you mean something along the lines of creating a focal point, so the viewer's eyes are automatically brought to where the artist intend them to look?
			
		
	 
 
Its about making the intended viewers eyes to follow the cover in mostly a certain directional flow. This allows the user to see all the content but also not think its cluttered. Some people use patterns or other such forms of art to do this. At Least this is my opinion, and that's what I learned from art class. :P
	 
	
	
	
		Re: [GALLERY] Saggy's Stuff
	
	
		Started working on some cliffs:
http://img190.imageshack.us/img190/568/cliffs2.jpg
http://img30.imageshack.us/img30/3636/cliffs1.jpg
Right now, all that right there is 334 polys/692 tris which isn't too bad. I have a lot too fix though. I can see lots of places where I need to make some cuts and fix up some verts/edges.
Also note that this is my first real attempt at trying to achieve decent looking cliffs.
E: Added some more cliffage:
http://www.modacity.net/forums/pictu...&pictureid=819
Up to 507 polys/1050 tris now. Definitely want to cut that down...
	 
	
	
	
		Re: [GALLERY] Saggy's Stuff
	
	
	
	
	
		Re: [GALLERY] Saggy's Stuff
	
	
		Too jagged, it looks like crumpled paper.
	 
	
	
	
		Re: [GALLERY] Saggy's Stuff
	
	
		Won't it look different smoothed tho? Or is it like that? D:
	 
	
	
	
		Re: [GALLERY] Saggy's Stuff
	
	
		Give it more detail in the shape.  You don't have to make it look like pure noise, give it some large features.
	 
	
	
	
		Re: [GALLERY] Saggy's Stuff
	
	
		
	Quote:
	
		
		
			
				Originally Posted by 
SnaFuBAR
				 
			Too jagged, it looks like crumpled paper.
			
		
	 
 
Different rock type?
	 
	
	
	
		Re: [GALLERY] Saggy's Stuff
	
	
		No rock looks like the cliffs he made.  Point is they need more shape and less of the fractal noise.
	 
	
	
	
		Re: [GALLERY] Saggy's Stuff
	
	
		
	Quote:
	
		
		
			
				Originally Posted by 
SnaFuBAR
				 
			Too jagged, it looks like crumpled paper.
			
		
	 
 
I guess I should have waited to do the render once I finished making the cuts in the mesh to acutally give it some actual shape.
	Quote:
	
		
		
			
				Originally Posted by FluffyDuckâ„¢
				
			
			Won't it look different smoothed tho? Or is it like that? D:
			
		
	 
 
Sadly, it is smoothed :(
	Quote:
	
		
		
			
				Originally Posted by flyinrooster
				
			
			Give it more detail in the shape.  You don't have to make it look like pure noise, give it some large features.
			
		
	 
 
Definately.
Also,  I just felt like putting a quick texture on it, just to see what it would look like. I smoothed out the roughness of the cliffs as well.
http://img145.imageshack.us/img145/9521/cliffs5.jpg
http://img198.imageshack.us/img198/6199/cliffs6.jpg
MC in there to show scale.
	 
	
	
	
		Re: [GALLERY] Saggy's Stuff
	
	
		
	Quote:
	
		
		
			
				Originally Posted by 
flyinrooster
				 
			No rock looks like the cliffs he made.  Point is they need more shape and less of the fractal noise.
			
		
	 
 
I've seen chalk cliffs in cornwall look rather simular before so i don't know about that...