1. Open Hammer
2. Open your level
3. File -> Export to .DXF
4. Twiddle thumbs while it does its thing (might take a while)
5. Import into 3DS/Maya/whatever
6. Model/Texture your railings/other junk
7. Export and place in level
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Destructable stuff is actually pretty easy once you know how. There's a great tutorial about it floating around somewhere. I can help you model out props if you need a hand.
Find yourself a tutorial on getting a prop ingame and then follow this.
The tutorials are all out there; that's one of the advantages of Source.
I like it, but it needs more signs of "decay"- If zombies are going to spawn in there, I expect that at least a few of them have wrecked the place in some small way. I'm thinking knocked over chairs, stains on the floor, perhaps bodies or the other props that were used throughout the first chapter of No Mercy to show an apartment/house that's been ruined.
The zombies aren't going to spawn inside this area, this is essentially the safe room with a few perks for players that check out all the rooms. Zombies will spawn in the mechanical and maintenance halls and rooms leading to the blast door.
would be posting progress pics, but hammer crashes whenever I load my map. Reinstalling SDK :(
D:
Noooo.
I was half interested in this.
It's still not working after reinstalling SDK. ffffff, I give up.
:smith: