You sir, may kindly gtfo... sheesh... you and your logic. :mech:
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it's not meant to look like bands of color though :ohdear:
I was talking to frain. He said his texture was ugly cause it was repeated :S
Well its supposed to be :|
Make the tiling less noticeable (the dirt line looks bad). Can we get a closer render? Maybe just post the texture itself.
Tiling's a bit noticeable. You could always just drag out a long plane just 1 unit above the area that looks the most plain. Then you could apply a really quit dirt, blood or scratch decal to make it look more interesting. Except from far away it might look a bit odd in Halo, not sure never tested it myself but it seems like a neat idea.
Like everyone else said, the tiling is too noticable.
Oh and for the part that isn't bumped up, get some dirt/grime or darker color there.
Something I did today.
All credit is in the description.
The banshee needs to look like it's flying, and also react to MC's added weight and swinging. The explosion sends it flying too fast, and also moves the pelican way too much. The way he's hanging off the banshee looks wrong too. In the first scene, it should instead follow alongside the banshee with MC running in the foreground. Then, he should leap out and grab the wing. Right now he would simply fall off because it's going so fast. It's unrealistic the way he boards, especially with one hand. Transition into the closeup; have him slip to one arm only. Make sure he's tilted back a bit from wind resistance, but not tilted to the side at all. here it looks like he's hanging out at an angle and it's not very convincing.
Adding on to that real quick. The pelican's engines need to compensate for the explosion, as in they need to move and re adjust it's thrusters to become stable again. I'm pretty much figuring this isn't finished, was just adding my two cents.
Also wouldn't the MC's weight tilt the pelican?