the permutation script would be client side, so it'd permutate pretty much as soon as the client game instance registers that that player is equipping or has equipped the bomb.
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the permutation script would be client side, so it'd permutate pretty much as soon as the client game instance registers that that player is equipping or has equipped the bomb.
Its just like the backpack weapon script. It syncs.
But the weapon on the back of the backpack system stayed on your back. Does that mean something? I am pretty sure that means you die being yellow.
In Halo 3 you die being yellow actually...
About the backpack staying there and making a replica weapon, i think it can be fixed very easily. Something like "if player has 0 of health, then set x Permuation".
as long as the player dies unarmed, it's all good
This probably isn't possible. The engine of this game is WAY too old for this type of thing, plus you have to consider the game of Grifball and how it works in Halo 3.
1. A person picks up a bomb, this can be done easily. All you need to do is reskin an Oddball, and set it on the map.
2. Scoring and the bomb. The bomb itself would not be hard to recreate, but the explosion resulting from the area where you drop it off might be hard to recreate. Scoring is also a slight consideration. It probably is possible, just like a CTF game, to remake this part.
3. The Players. The players is probably the hardest thing to do, mainly because of the color of the person holding the Grifball. Considering Halo's OLD engine, it is probably not possible to change the color of a person.
All in all, Grifball can be recreated in a slightly different way, but it will never be as fun as the real game on Halo 3.
Nice use of logos but I'm sure people's pathos will still push them to work on it despite what you say ;).
And this is just a friendly observation but what is up with the 8th grade essay conclusion? All in all? Ya don't need to be so organized to present a point but I do like you better than the omgz!!!11!!!!111!!!! kids.