make it more human, not so robotic and perfect on reload. that's tricky angle that the mag goes in, and the animation is just completely unbelievable.
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make it more human, not so robotic and perfect on reload. that's tricky angle that the mag goes in, and the animation is just completely unbelievable.
Yeah. To me it just looks like hes having a panic attack while hes reloading his gun (who wouldn't? :P)
FAKE E: Doany, I see you fucker, get on aim.
I'll be Uploading my Beam rifle in a sec just need to render together the Overheat Sequence
http://i394.photobucket.com/albums/p...mgreload-1.gif
any better guys?
It's far better now, but the lag after mag in is still a bit jarring. Just keep messing with that until it goes away.
animes z0r
to teh lag: i'm working on that right now. i saw it when i took many views of the render.
redoing the whole Beam Rifle. Please Stand By
Make it turn to the right instead of to the left when its overheating.
Also make the left hand do something else than just vibrating back and forth.
Overall, it seems kinda boring.
That's possibly the most boring overheat anim I've ever seen. You can do way better than that and you know it. There's zero motion involved - you're just changing position and looping a 3 frame shake thing. Make the left hand do something like when the PR overheats. Make the gun actually move around instead of having a seizure.
Also, the little protruding thingy at the end of the barrel is supposed to recoil on fire and lock all the way back on overheat.
Also x2, the overheat anim needs to start like a normal fire anim, since the normal fire anim is not played, even partially, when a shot makes the weapon overheat.