Right, I can set Halo into widescreen using -h (height) and -w (width) parameters in the shortcut I think. I'll take a look, right now working on something else camera related ;)
Been looking into that too selentic, one way that might work is by changing the position of the fp arms, some how find the position of the node. I'm only assuming thats how it was done before, I'm hoping Kornman knows and can help narrow it down for us :D
July 14th, 2009, 01:32 PM
klange
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
Right, I can set Halo into widescreen using -vidmode w,h,refresh-rate parameters in the shortcut I think. I'll take a look, right now working on something else camera related ;)
ftfy
It would be nice to see everything in the old Yelo ported to the new Yelo.
July 14th, 2009, 01:55 PM
AAA
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by AdmiralBacon
ftfy
It would be nice to see everything in the old Yelo ported to the new Yelo.
I agree. I'm tired of working with a stretched screen for Halo and I want the easy-to-use HUD! =(
July 15th, 2009, 06:23 AM
FluffyDuckyâ„¢
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
Right, I can set Halo into widescreen using -h (height) and -w (width) parameters in the shortcut I think. I'll take a look, right now working on something else camera related ;)
Been looking into that too selentic, one way that might work is by changing the position of the fp arms, some how find the position of the node. I'm only assuming thats how it was done before, I'm hoping Kornman knows and can help narrow it down for us :D
I hope this gets done. :D Good work tho. :)
July 16th, 2009, 10:56 AM
Siliconmaster
Re: OpenSauce FoV and Third Person etc...
The HUD thing would be very nice. Is it possible to then move the HUD elements out so the HUD is at the edge of the widescreen? Or is centering it the best solution at the moment?
Also, if you do fix this, please remember to add support for we 16:10 gamers, if it makes a difference. :)
July 16th, 2009, 11:35 AM
Limited
Re: OpenSauce FoV and Third Person etc...
Does the issue only occur in fullscreen? Could you maybe give me examples of screen resolutions where it looks stretched.
Been working on a few additional things, kill cam (when you die) is looking promising.
July 16th, 2009, 11:55 AM
king_nothing_
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by Limited
Does the issue only occur in fullscreen? Could you maybe give me examples of screen resolutions where it looks stretched.
If you run it in fullscreen with a monitor that isn't 4:3, it will be stretched with ANY resolution.
If you run it in a window, it will be stretched with any resolution that isn't 4:3.
1920x1200, 1680x1050, 1440x900, 1920x1080.......7 billion x 62........it doesn't matter what the specific resolution is, as long as it's not 4:3.
July 16th, 2009, 12:04 PM
Siliconmaster
Re: OpenSauce FoV and Third Person etc...
Quote:
Originally Posted by king_nothing_
If you run it in fullscreen with a monitor that isn't 4:3, it will be stretched with ANY resolution.
True, but for demonstrative purposes:
Normal 4:3, in this case 800x600
Classic 16x9- in this case, 720p
A 16x10 resolution, in this case 1440x900
July 16th, 2009, 08:43 PM
Limited
Re: OpenSauce FoV and Third Person etc...
Update 2 of OS will have everything Battery has. So I'm assuming it will have the aspect ratio for widescreen fixed.
Made a quick version changer for 1.08 too.
July 16th, 2009, 09:13 PM
supersniper
Re: OpenSauce FoV and Third Person etc...
Nice no more video settings messed up version changer from omega ;)