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Re: [wip][map]Garden
Hey guy's, I still can't fix that error. Doesn't seem to be any isolated vertex's either, though it could be if the tool in editable poly is missing it..
Ok what the fuck, I didnt even mess with the jms, ran it threw tool again, and it worked.
whatever
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Re: [wip][map]Garden
Are you kidding me
Another Error.
When I do lightmaps, nothing happens. It just says Start levels\garden\garden
After that it normally says 0.000000 automaticlly, in this case, it dosen't. Does anyone know how to fix this?
Sorry for all the double posting by the way, I just don't want to make a million topics about all my errors.
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Re: [wip][map]Garden
if it doesnt do anything your probably referencing it wrong.
Tool lightmaps levels\garden\garden garden 1 0.001
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Re: [wip][map]Garden
Higher polly levels take longer to run lightmaps. Yours looks like it may take a little bit. Have you tried waiting?
Also, do you have the sky tag set up in the scenario?
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Re: [wip][map]Garden
I waited an hour, that should like more then enough. Fracture, which is more high poly, only took about 5 minutes, and its bigger. All it does is sit there saying start levels\luck\luck
(luck being the codename on my mapfolders.. I didn't type Garden last time, just said that so you all knew what I was talking about)
and nothing happens after that. It's obviously just this one, since I tested another bsp and it worked fine. I dunno what to do.
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Re: [wip][map]Garden
Have you tried doing radiosity in sapien?
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Re: [wip][map]Garden
No.
I'll try that, see if it works. Will edit post if it dosent.
In sapien it says Out of Scripter Memory.
Im guessing this is causing it, how do I add more?
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Re: [wip][map]Garden
Are you using a custom sky tag or one of the stock ones?
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Re: [wip][map]Garden
Stock
This is what happens if anyone's wondering.
http://i238.photobucket.com/albums/f...izfluffy/C.jpg
I pressed ^C after about 20 minutes on that..
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Re: [wip][map]Garden
Well, until you figure out the problem, you can always cheat the lightmaps since you have to do them again after scenery and stuff is placed. Make a blank 512 x 512 bitmap and use it as your lightmaps.