What?
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Ok, the first thing comes to mind is, that map would be a wonderful multiplayer map, just exactly like it is. A much more compact version of gephyrohobia (fear of crossing bridges). Or like Longest, only more open and more merciless.
I see now that you guys are on a whole other page taking human players out of the loop, and using advanced techniques to improve on the game of halo (cir. 2001) But don't forget people still play halo together! If we could co-ordinate gamenights between halomaps, modacity and hpt, it would be plenty of people for custom maps. But I digress.
Firefight is a mode from halo 3 odst is that right? Is that the model?
....After reading more of the experts posts I'm really impressed by what you guys do here. Am I right to think there is big difference between what can be done for single player vs multiplayer maps? Like how many elites rushing a point can you have in a multiplayer map?
One of the central problems with halo is that no matter what somebody is gonna lose. Like on World of Warcraft PvP, (not that it isn't fun). So if you had a genious enough map, and a ton of challenging AI, it would become 16 players vs bots and no one would have to lose. Maybe king of the hill or some kind of point capture...
And I m not at all clear on what this other big new word from here: Cerebrum?
edit: for FYI on me posting, renting a server on halo ce and dealing with players and "clans" that play it. I do not post for self gratification. I do not post to make threads. I post because every single person involved with halo pc is, at this point, 1 single, sloppy, giant, ignorant, unorganized mess. This site is the technical center and I appreciate that - very much. But I do not expect you to post one word onto my threads. They will go away - Lost in the ether of 10,000 new webs pages a minute or whatever it is now. The threads seem to become locked prematurely anyway, negating the purpose of having a forum. When I post on this site for the betterment of halo ce, you could simply ignore them if your motivation is other.
Oh my god, how did I ever not think this guy was a troll.
http://www.modacity.net/forums/showthread.php?t=16477
It's kind of hard to miss something that is at the very top of this section.
:smith:
LET'S BREAK IT DOWN!
1. First off, we don't need to know what Gephyrohobia means. Second off, the maps are essentially the same. We don't need 2.
Don't even begin to justify this.Quote:
Or like Longest, only more open and more merciless.
2. This will NOT work as a multiplayer map. It was not designed as a multiplayer map. It was designed for a singleplayer map. As such, there wouldn't be any kind of bases, and spawn camping would be rampant. At most, there are 2 ways across the bridge, and no feasible spot for a base. A good map needs 3 ways to get across (Ex: Narrows: Bridge, underbridge, and mancannon). This will have 2, which means BAD GAMEPLAY.
You can argue that the buildings outside the bridge can serve as bases, but you forget that there is only 1 exit for both of those hallways, meaning that every member of a team who wants to get to the base has to go through 1 point, with no way around.
3. What are you getting at here? Are you implying we shouldn't use advanced techniques on such an old game? If its so old, WHY ARE YOU PLAYING IT STILL?Quote:
I see now that you guys are on a whole other page taking human players out of the loop, and using advanced techniques to improve on the game of halo (cir. 2001)
4. We SHOULD be using advanced techniques to keep this game new and exciting. There's only a certain number of tricks this engine can do.
5. Multiplayer maps are getting old. Singleplayer maps are what's hot, because there are very few of them compared to a LOT of MP maps, not to mention the release of the campaign scripts sparking a lot of interest in SP, and the hype of SPV2 and Zteam's campaign.
6. Remember, while Halo was released in 2001, remember Halo PC wasn't released until 2003, and CE wasn't released until 2004.
7. Yeah, that whole "coordination" thing? Not gonna happen. The communities are too varied. Yes, they all play Halo, but each has a superiority complex over the others, and it just... won't end well.Quote:
But don't forget people still play halo together! If we could co-ordinate gamenights between halomaps, modacity and hpt, it would be plenty of people for custom maps. But I digress.
8. Yes, that is the model. It's a new technique Bungie is using, and we want to try to replicate it. Why? BECAUSE WE FUCKING CAN.Quote:
Firefight is a mode from halo 3 odst is that right? Is that the model?
Same reason why we have the H3 stuff being remade. We copy Bungie's stuff so we can have fun with it in a community we're more familiar with, as well as to gain experience in the gaming field, since most of us would like to have some sort of gaming profession at one point.
9. There IS a big difference, and that is netcode. To simplify it:Quote:
....After reading more of the experts posts I'm really impressed by what you guys do here. Am I right to think there is big difference between what can be done for single player vs multiplayer maps? Like how many elites rushing a point can you have in a multiplayer map?
- Every action must be sent from the server to the client, even if there is no client available (Ex: Testing out a map alone in a LAN game). These actions take up some of the CPU which is allotted to the server. The maximum amount of CPU which can be taken up is hardcoded into the game itself and cannot be changed without the original source code.
- Every action sent by the AI (if they move from point A to point B, where they are looking, if they are going to shoot, their current health, how many grenades they have, what dialogue to load, when to say it, pathfinding, decision-making, following commands) MUST be set from the server to the client. All this data (particularly the ones in bold) hog up the CPU, forcing the server to lag.
- Eventually, the server stops trying to send the data to the client for that cycle, forcing the client to act on its own, and the client's version of the AI may reach a different decision than the server AI. This is what causes the AI to not sync. However, the server is CONSTANTLY bombarded with actions by the AI, and it MUST process every one of them, no matter what. Even if it does eventually drop the action, it still took up CPU trying to send the data. This causes MASSIVE lag.
- Because of the lag spikes and the syncing issues, AI should NOT be used in multiplayer. There is no limit, per se, but it ruins servers. Singleplayer maps are different. In a singleplayer game, there is no server, no transmitting of data, and the limit of AI is only as much as your computer can handle.
10. No. Just no. The AI won't sync, and there's no way to tell the game that they are capturing a point. Well, I guess you can tell the GAME, but you can't really explain to the AI why they have to stand in this one spot for 30 seconds. They won't listen.Quote:
One of the central problems with halo is that no matter what somebody is gonna lose. Like on World of Warcraft PvP, (not that it isn't fun). So if you had a genious enough map, and a ton of challenging AI, it would become 16 players vs bots and no one would have to lose. Maybe king of the hill or some kind of point capture...
11. There's a sticky on this board. Read it.Quote:
And I m not at all clear on what this other big new word from here: Cerebrum?
12. And? The game has always been like that, and I doubt it will change. It's not "Unorganized", it's just not designed for clans. Mappers don't make maps for clans, they make maps they want to play on. Mappers have a different style of play than people who are srs business about Halo CE, and the maps reflect that accordingly. It's not unorganized, it's just that we don't want to be fucked making a map for a clan which is srs business and doesn't match what we want to play at all.Quote:
edit: for FYI on me posting, renting a server on halo ce and dealing with players and "clans" that play it. I do not post for self gratification. I do not post to make threads. I post because every single person involved with halo pc is, at this point, 1 single, sloppy, giant, ignorant, unorganized mess.
We just don't want to have anything to do with the shitty clans or the 12-year-olds within them.
Lucky 13. This is NOT a clan forum. We do NOT give a shit about your clans or anything like that. This is a technical forum, yes, but for MAPPING. Learning advanced techniques and implementing them. This isn't a request forum, this isn't a "lol i hate this clan" forum. Your posts about the clans you hate can be taken elsewhere, we don't care about them here. There is a reason you have 2 red bars.Quote:
This site is the technical center and I appreciate that - very much. But I do not expect you to post one word onto my threads. They will go away - Lost in the ether of 10,000 new webs pages a minute or whatever it is now. The threads seem to become locked prematurely anyway, negating the purpose of having a forum. When I post on this site for the betterment of halo ce, you could simply ignore them if your motivation is other.
Your threads were locked because they aren't what this forum is about, nor what it is for. Occasionally, there are threads about servers here, but that's because those servers relate to the community HERE (Ram's gamenights), or they are run by a member of this community (Lancer's Edge).
You say you don't care if people post in your threads. Then why make them? Forums are for discussion of threads and the topics wherein. The topics you are bringing up do not belong in this forum. They don't belong on this site, because this site is not designed for clans or talking about random Halo servers. This site was designed for mapping. Advanced mapping, at that.
If you say you make the threads to spread awareness about something, it won't work here, because, frankly, WE DON'T GIVE A SHIT.
We don't give a shit about what your threads here, and they were locked accordingly. They don't belong on this site, they don't relate to the LOCAL community (that doesn't mean the whole CE community, that means the people who post here), so they get locked.
Also, out of curiosity: How old are you?
Sam is like 28 or something. I think there was a pic of him on the HIV forums at some point.
dude no need to get angry
Also we were a clan at one point, before modacity :D
yeah regarding you're "server" i got banned because i called a admin a kiss ass when he was hitting on a "girl"
and this "sam" person complains like a 8 year old in my biased opinion
HEY! :gonk: I'm making a Gephyrohobia/ Narrow map. I find we do need 2 :realsmug: Just like how you have 2 heads (I think...) would you want both or just one of those heads?
@Jelly: are you F'n serious? He's 28 or about? I was thinking of a 12 yr old prick.
9 years old seems about right actually.