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Re: [WIP] Halo Shotgun
I'm referring to the actual modeling implementation rather than the design. It's very rough and uneven. I hesitate to say "unnatural" as it's not a "natural" object, but that's the only word I can think of to describe it. In real life, most objects don't have sudden angles jutting out of surfaces that are otherwise smooth (I am referring specifically to the bottom of the area that connects the gun to the stock). "Poorly defined" would also work.
I have no problem with the concept you have now (or what you just proposed for that matter) but it needs to be done cleaner, whatever you do.
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Re: [WIP] Halo Shotgun
Smoothened it out, have I understood what you ment correctly?
http://i58.photobucket.com/albums/g2...otgun_h3_4.jpg
Got it down to 3574 triangles as well.
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Re: [WIP] Halo Shotgun
imo it looks bulgy. You should put it on a diet and thin it out like h1's shotgun. The trigger area looks kind of weird too.
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Re: [WIP] Halo Shotgun
Besides being "bugly" lol...(It actually looks heavy) this is very cool.
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Re: [WIP] Halo Shotgun
I want it look bulky. :) Makes it look meaner.
And I need to do something about the trigger gaud, its ugly.
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Re: [WIP] Halo Shotgun
Yeah. The halo 1 shotgun is a bit small. Hunters shotgun looks like it would take your fucking arm off when you fired it.
Which is a very good thing.
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Re: [WIP] Halo Shotgun
The sights look okay?

With glow
Ignore the smoothing errors, I think its the shadows.
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Re: [WIP] Halo Shotgun
get rid of the light, so we can see. from what i can manage to see, though, they look bad.
e: and import the h1 model so you can see how the loading port is actually supposed to look. you never fixed it, and with the way its modeled, you seem to not understand what its supposed to look like.
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Re: [WIP] Halo Shotgun
Do it a bit like this one

Yours looks like it would block the view.
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Re: [WIP] Halo Shotgun