Re: (WIP) Concept Monster/Character
Quote:
Originally Posted by
Cagerrin
Well, I'm glad I'm not the only one who had that thought after seeing the mouth shape/size.
You're a pervert.
@Disaster: This is what I was referring to before I was so rudely interrupted.
Note that the character that he/she uses to generate the smoothed mesh in 3ds has a lot more structure and detail to it then what you used, particularly in the face. You could probably have put some of your musculature/facial detail into that smoothed-model-generation-mesh and your zbrush result would look a bit better. Right now the mouth looks like clay that has been pushed in with a pencil eraser or something. It doesn't look like a jaw, it looks like a crater.
That, the eye-bone-loop area could probably be more angular as well. The mandible itself looks a bit wide as well now that I'm not looking at it with a distraction in the way.
Re: (WIP) Concept Monster/Character
Ben Boltons workflow is a little outdated there. And it doesn't really matter how you get your high poly done. As long as its done before the final low poly.
Re: (WIP) Concept Monster/Character
I don't get why you couldn't do either way.
Re: (WIP) Concept Monster/Character
Quote:
Originally Posted by
Disaster
it looks like a frog mouth btw. make it look more demon-ish, right now it looks like a ripped manfrog.