It's not set?
:ohdear:
I wish yohan had told me. I've never used the banshee on V2.
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It's not set?
:ohdear:
I wish yohan had told me. I've never used the banshee on V2.
I mentioned this ingame... u can go so freakin high lol.
Yeah and since where on the topic of minor bugs.
Elaborate on any small problems you run into.
http://screenshot.xfire.com/screensh...8c5cfdd26f.jpg
http://screenshot.xfire.com/screensh...f6b4179e8c.jpg
Bump doesn't match the texture?
http://screenshot.xfire.com/screensh...fc4408b0b2.jpg
What happened to Reset Map?
http://screenshot.xfire.com/screensh...01526f3caa.jpg
The leaves on the palm trees don't show up from far away. Could be from me running at 640 x 480 or that I have UseAnisotropicFilter on.
1 - The bump is supposed to be like that. Yohan likes it and I like it too.
2 - Reset Map breaks the shield doors and gates and tele's. The menu's are being changed though so ignore those 2 buttons.
3 - No idea. I'll look into it.
Then what happens when players reset it via console?
Shit breaks.
Solution: Use new game.
http://www.xfire.com/video/13664a/
Works better then biped crushing.
Why bother changing it? Biped crush works just as good.
Reseting doesn't break it.
Script:
Obviously the top script would be changed to work with switches. I just had it set to switch every 30 seconds.Code:(script continuous door_sync_host
(if (= is_host 1)
(begin
(object_create_anew kill_sync_1)
(sleep 900)
(object_create_anew door_sync_1)
(sleep 900)
)
)
)
(script continuous door_sync_client
(if (= (unit_get_health door_sync_1) 0)
(device_set_position door1 1.0)
)
(if (= (unit_get_health door_sync_1) 1)
(device_set_position door1 0.0)
)
)