I agree, just add some clipping.
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If I put a invisible wall players will hit it if they slide down. A 3 line script that teleports a the ghosts when they enter a trigger is a lot simpler and less impacting on the gameplay.
Either a teleport or killbox woulld be good. I prefer the killbox idea.
Two votes for killbox.
This is not a democracy. Its a dicktatorship. And I'm the dick.
I vote get rid of the H2 teleporters that don't match the map.
A killbox would be stupid - what if you wanted to/accidentally slid down that slope?
I'm sure that player clipping can be single sided.
What about the same idea for the no-shortcut killbox, except killing people ONLY in ghosts? (reststing what Freelancer already said)