Don't make awesome sex sky too quick please. I need time to unwrap Pelican and find someone to texture still. I don't want to keep Penguin waiting when he has everything else ready. :)
Sex needs to take a while, no quicky :)
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Don't make awesome sex sky too quick please. I need time to unwrap Pelican and find someone to texture still. I don't want to keep Penguin waiting when he has everything else ready. :)
Sex needs to take a while, no quicky :)
Gettin' there...
http://img684.imageshack.us/img684/9781/captureqg.png
There should be trees on these hills, but for some reason they wont render in front of the hills. The near hills are region #9, and the trees are #10. That should mean that they render in front, but they don't.
It could be something with how halo interprets the digits and thinks it's 1 and not 10. I'll try naming my other regions 00, 01, etc.
The sun also refuses to show up where I place it in max. I've tried resetting the xforms on the marker, but it made no difference. The sun shows up about 30 horizontal degrees off from where it should be.
There's obviously a lot of tweaking that needs to be done, and I need to find a way to gradually change the colour of the clouds as they approach the side opposite to the mountain. A blue gradient cylinder in front of the clouds might do the trick.
Looks waaay too painted. :/
That's been a problem I've been thinking about for a while. I think making an accurate model of Kilimanjaro is beyond my abilities. Painted 2d is a medium I can work with much more easily. You're right though, it gives it a painted look that doesn't match the surroundings. I suppose I just need to work at the texture some more to replicate the h3 version.
higher res:
I think it's the clouds that just make it look too painted. The mountain looks good. Are the clouds separate?
PS: the ground looks like shit without AF
Making the mountain model really shouldn't be to difficult. Making an accurate texture to go over it is a different story, then you have to do the fake fog tricks to make it look like it's farther back than it really is (like what we did with the water surface fog with the waterfall up to the horizon).
Going the way of a full model sky really isn't a huge advantage over a painted one. Below is the H3 sky in CE. It has a completely different taste to it. It looks more "real" (Halo-ish), but Con's looks very pretty. I do like how he threw in the modeled hills in the foreground though.
I think you have to much shadowing on the clouds.
And aren't clouds usually above mountains?
Paint the hills so they match sylistically perhaps?