Kyon is Cucumbers?
Kyoncumbers?
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Kyon is Cucumbers?
Kyoncumbers?
Waaaaaaaaaaaaaat my world has turned upside down.
Still working on it, the canopy is the result of about 2 hours of playing with colors and filters, the beach a result of about 15 minutes of playing with colors and filters. The beach is the part I am currently working on.
Once I'm done with the beach, I'll put less-dense areas of foliage scattered about.
http://i435.photobucket.com/albums/q...mplerender.jpg
The canopy, IMO, doesn't seem dense enough (I don't think it appears that there is any depth at all), and the beach area needs some work, although I am totally clueless on what Inferno wants me to do there. This is Harbinger, right? So where's the Harbinger?
Also, where should I go with this from here? Scrap it and start over?
There is a water plane over the middle "pit". Sorry I didn't include that because the models are separated (since I made the rar public I didn't include the BSP).
I can send it over. But I would suggest working on the mountains sides. Add some detail like cliffs or some shit. IDK look at some google images of mountains or open up halo 2/halo 3.
I like the general canopy so far. Keep it up.
Yes, I was considering cliffs, but I wasn't sure what exactly to do.
At this resolution, I might as well add tiny little details, like scattering some flowers in the grass I have strewn about.
And yes, I do indeed have grass strewn about. It's just hidden by the canopy, lol.
1. Look at the wire frame layout I put in the folder.
2. Overlay it on the texture your painting.
3. Compare the wire frame with the model.
4. Paint cliffs accordingly.
5. ???
6. PROFIT!
That's what I would do at least. I'm no texture artist though.
http://img34.imageshack.us/img34/3019/66607095.jpg
this is my old one
I know it looks pretty shitty, but this was for the UI version jcap and I talked about where the background would be tinted blue and filtered so it didn't matter much what the ground map looked like. However, these colours, when compared to the reference screenshots I was using, look pretty close so I would sample mine for some of the overall texture variance and colour.
For something like this map and not a silhouetted UI, you're obviously going to need a higher resolution map and much more attention to detail.
Yes, I was going to pay close attention to the detail that this map deserves, but I am looking at the very real possibility of losing my computer for a week or so currently, so I might not be able to work on it for a while.
I'm going to add that you need to make a canopy detail map, not try to add it to the base texture like you are now (if that's what those scraggly lines are).
Okay Mother Fuckers...
Gimee a update on shit. And get on xfire mobster.