yeah i would say, 'bend' modifier that barrel and get rid of floaters
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yeah i would say, 'bend' modifier that barrel and get rid of floaters
not too bad looking.
also, yes, try to stay away from floaters.
they're a shortcut to easy normalmaps, but a bad habit to get into.
http://i303.photobucket.com/albums/n...ighter/1-1.png
http://joshflighter.blogspot.com/
I still haven't mirror'd everything, thats why it looks kinda skinny in some areas.
I stared putting angled foaters inside the mesh, apart of th button handle part with all the detail. I will do that after tomorrow's exam.
Anyways, I start the low poly tomorow. =D
looks like a bit of a clusterfuck tbh.
now you're just adding stuff for the sake of adding stuff. there's no balance in it anymore.
It's what halo reach did with there AR. :/
if you copy something which is ugly, the copy will still be ugly.
I have to agree with neuro. If you're going to replicate the AR might as well put your own spin on it and make it look good and somewhat different. and stop with the fucking floaters damn it
Heh, I cant do anything about that. I wanted a replica and I wont be changing that now.
About the floaters... well, its easier for me. =)
Do it right, not easy.
Even though this is subdivided... you would probably get the same details in the normal with this as you would with a low poly model. Edges are too tight I guess, Neuro would probably agree :P