Eh...halo ce should really stick to point and click weapons. Anything else kind of tanks because of shitty engine. Like...yeah, it CAN work, but a shoebox CAN be a boat, just not work really well.
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Eh...halo ce should really stick to point and click weapons. Anything else kind of tanks because of shitty engine. Like...yeah, it CAN work, but a shoebox CAN be a boat, just not work really well.
Standard weapon melees work, Thats all the energy sword needs to be cool.
That, and lunge, lol.
I don't know, I get your point, and I agree its fine without lunge, but its like if the needler just didn't have homing or if the camo made you scream like a downsy petting a cat. It seems the same for a little while, till you actually need to use it.
Then give it some other power than lunge. Like... Make it give the person 5 second invisibility while holding it or something.
New effects look cool, will you be making new animations for it?
Not this time; for more than one reason, I lack the means to do anything but edit tags in Guerilla and create bitmaps. Of course that won't stop anyone from doing so once I release the effects... :allears:
Anyway, I've changed the single needle effect so that it's specific to every surface (and has a better mini-detonation), and I'm polishing up the superexplosion. I'll have more screens (and maybe a new video) soon.
You should edit human particles too.
I tend to shy away from human stuff; it's too restricting. Fire is fire is fire, so I have no creative leeway to screw around with colors, bitmaps, etc., and bullets all do the same thing (i.e. boring.)
Anyways, I've got all the effects for the needler working properly; I'm beginning to work on one of the variants and will post a video detaling those two things as soon as I've got it working.
Human stuff could be interesting.
Think, GTA2 electro gun.