Re: Bad Maps for Bad Games
This may help you with water, its a quick tutorial with data+tags:
http://www.monstrmoose.com/repositor.../H2V_Water.zip
There is fall damage in H2, however it really does seem to vary in MP due to lag. One way around dying from falling is to melee the closest thing to you, such as a cliff side.
Re: Bad Maps for Bad Games
Uguu~
Still crashes. I know I'm doing something wrong with the water definitions. I'll have to work on it tomorrow.
Re: Bad Maps for Bad Games
Oddly. When I load the map in the editor with a water shader it crashes but if I compile the map and run it in H2V it displays the water fine.
The fuck?
Re: Bad Maps for Bad Games
Quote:
Originally Posted by
Inferno
Oddly. When I load the map in the editor with a water shader it crashes but if I compile the map and run it in H2V it displays the water fine.
The fuck?
H2EK is so awesome isn't it?
Re: Bad Maps for Bad Games
Quote:
Originally Posted by
ShadowSpartan
H2EK is so awesome isn't it?
Halo 3 Forge allows more customization than H2ek.
Re: Bad Maps for Bad Games
Forge lets you import BSPs?
Re: Bad Maps for Bad Games
Quote:
Originally Posted by
t3h m00kz
Forge lets you import BSPs?
Yeah. You have to get 20,000 headshots though. And they all have to be 720 no scopes.
Anyways. We tested the map today and it played well IMO. We need to do a big beta sooner or later though. Shaders and water are done. And I've tweaked the lighting and model too the way I want it.
Also the falling damage problem isn't that bad.
Re: Bad Maps for Bad Games
hit me up on LIVE i'll help test.
AsK Magic is my gamertag.
but how's the weapon layout? is it Halo 1 or halo 2 style?
Re: Bad Maps for Bad Games
A mix. I kept the core layout intact but changed things as I saw fit.
Re: Bad Maps for Bad Games
hmm there's one thing that won't work though... that's the race gametype (it was never incorporated in halo2)