to be honest halo 3 was a wreck and its nice to see BG again so BG overrides flaming parts
Printable View
But you know the drill with flaming helmet.
Bungie flaming helmet + recon armor = little kids screaming in joy and making them think they are even more mlg pro and will attempt to make shit machinima's just for today.
Halo 3 is full of little kids, really it is.
I'm not sure what to think of this new army ability. But Blood Gulch was a nice surprise.:woop:
I'm a bit interested in which helmet Caboose was using - as of yet we've seen no indication that the classic Mk. V helmet is in, and I couldn't get a good look at Caboose's head. It kinda looked like Mk. V, but it also could be the one from the beta with that ridiculous fin on the chin.
I also find the idea of Sarge using a jetpack to be unreasonably funny... However, something looks very, very wrong with the gun-lowered pose. It's like, clipping the arm beyond reason.
And one last set of thoughts: that environment just screams A30 to me. I'll also miss the additions they made for Coagulation... and I also can't help but feel that the transition from the terrain to the bases looks a little haphazard. I would hope that this is a build from before Bungie's oft-mentioned "zero-bug-release" crunch. It looks to be post-Beta at least, since the assassination animation finally syncs up with when the target dies.
I would cool to see it like 3 or 4x bigger. Also, I think a Timberland style map would be awesome now with the available graphics
Is it just me, or do the base ramps slope upwards rather than down like the originals? Could mean that the bases are a Forge brush, since the ramps wouldn't clip into the ground.
Also I bet Blood Gulch is just a single configuration of the map.
Bungie said that everything you see in campaign will be walkable. So it gets me thinking about forge 2.0. I saw big pointless walls everywhere in BG, forge could have new capabilities to enclose smaller parts of the map, with giant walls or maybe even "allowable areas" like in the beta, where you run out and are greeted by a get back into battle.
Definitely Forge Gulch. The lack of proper lightmaps is a dead giveaway that everything, including the bases, can be moved around.
Looked like this, which I guess is supposed to be their re-imagined Mk V, but not exactly a faithful re-imagining.
I wonder if that Halo ring in the background is only for the multiplayer version of the map. Bungie did say that multiplayer and firefight maps will look different from their Campaign counterparts. That way, we could easily get a 'Forge_Sanctuary' with delta ruins themed scenery objects, without actually going to Delta Halo. I don't think that Bungie wants to pull another Halo 2, where they heavily advertise a desperate defense of Earth/Reach, only to be whisked away to another part of the galaxy halfway through the campaign. They received a lot of backlash for that.
But from what we know of the story, it could fit. There are a few missions on Reach, then you take the Falcons into space combat, then board a covenant cruiser. The cruiser could easily jump to a new Halo with you on it, or something like that.