We know. We heard that this time last year.
Technically speaking, wasn't the Spike Grenade not a legitimate grenade? Wasn't it a handheld weapon?
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AI can also hold only one weapon at a time. (Even the "dual-weilding" ones are just one weapon with 2 triggers, like every other dual weapon in CE. )There was no feasable way we could think of to allow them to use spike grenades.
What was wrong with the double trigger with the brutes? One for spiker, one for spike nade?
No way to sucessfully launch it.
Successfully launch it?
You could make it sort of like the duals for the NPCs, making it a dual wielded weapon, but when they die, it become two different weapons. You just make the Spike grenade equipment have no collision model if you don't want the player to use it.
We tried many things with it, and we didn't like it. We're not going to try again, or add anny more content. Everything is being finalized now.
no description for most of the weapons yet. But anyways, the probable only weapon i'm going with is MA5K/MA5C/Sidearm and a Covie weapon/or a heavy weapon, if i can get Halo CE campaign running ><
:picsorstfu: