Re: Project: Unify Halo Custom Edition
Quote:
Originally Posted by
Patrickssj6
Haha how come we never thought of that :S
The problem still remains that 1.00 people want to stay with 1.00 anyway and 1.09 people have the version changer so I guess this wouldn't change a lot.
I didn't realize that the pirates would not add something client side which would show servers that have a CD Key check from v1.09 server. Still for 1.09 players it would still be nice, since it gives them more options.
With your approach you would be able to bug a lot of pirates by hosting CD key checked 1.09 server and show them in the 1.00 lobby.
Bottom line is: if you want the different versions to be truly unified.
It would come down to supporting piracy by removing CD key check on all servers.
The question is do you(people in general) want that?
Re: Project: Unify Halo Custom Edition
Quote:
Originally Posted by
seanaero
I didn't realize that the pirates would not add something client side which would show servers that have a CD Key check from v1.09 server. Still for 1.09 players it would still be nice, since it gives them more options.
With your approach you would be able to bug a lot of pirates by hosting CD key checked 1.09 server and show them in the 1.00 lobby.
Bottom line is: if you want the different versions to be truly unified.
It would come down to supporting piracy by removing CD key check on all servers.
The question is do you(people in general) want that?
Anyone who would pirate an 8 year old, 20 dollar game is a worthless cunt.
So no.
Re: Modacity Halo CE Servers
The exe before I modified it was already modified because of SAPP / Rec0...that might be a problem.
My modifications don't modify anything critical and should be 100% bullet proof.
This is the version Freelancer gave me before I added my modifciations:
http://www.vivid-abstractions.net/do...ceded_sapp.rar
Do all servers run the same configuration (1.08 / SAPP)?
Re: Project: Unify Halo Custom Edition
Quote:
Originally Posted by
Pooky
Anyone who would pirate an 8 year old, 20 dollar game is a worthless cunt.
So no.
What a nice and thoroughly thought out point of view you have there :P
Quote:
Originally Posted by
seanaero
Bottom line is: if you want the different versions to be truly unified.
It would come down to supporting piracy by removing CD key check on all servers.
The question is do you(people in general) want that?
I don't have anything against pirates...since about 50% of those trolls have pirated things themselves in their lives. The major problem is though that people cannot be banned if we remove the CD Key Check and this is the major flaw.
Re: Modacity Halo CE Servers
Actually I think I'm using the 1.09 exe with sapp and your patches...
He has a rec0 version, but I don't think he gave me that one since it's not running Devicator.
Re: Modacity Halo CE Servers
Right click and check because SAPP only works with the 1.08 afaik and definitively not with my 1.09.
Re: Modacity Halo CE Servers
Yeah I did right click and check the version. It is 1.09.
But sapp WAS working (when the server didn't lock up)... Even when I removed the dll, it still kept doing this. Could it be the way it patched the exe, so even though the dll isn't loaded, it's still becoming unresponsive?
And sapp does support 1.09: http://www.xhalo.co.cc/
Re: Modacity Halo CE Servers
I have a feeling let me test something quick :P
Re: Project: Unify Halo Custom Edition
Quote:
Originally Posted by
Patrickssj6
That is strange...they didn't shop up?
They only spam on 1.00 and 1.09. Did you modify the ports by any chance? If they are the same as the servers they won't show up afaik.
No, I didn't change anything. The portable one is a pirate version, after all.
Re: Modacity Halo CE Servers
Ok just like I thought:
I appended my code cave to the end of the file. What the patcher does it browse for empty space in the file which was right after my little cave. BUT the end of my cave is a null terminated string. The patcher overwrote the null and appended it's code.
There are 2 options:
You use the 1.08 version which has all the SAPP already integrated
or I patch my 1.09 version to be comptaible with SAPP.
I think I am going to do the second thing and remove the SAPP version completely from the package.
EDIT:
Try this one http://www.vivid-abstractions.net/do...d_for_jcap.rar